Playing alone: can game design elements satisfy user needs in gamified mHealth services?

Robert Mitchell1, Lisa Schuster1, Hyun Seung Jin1

  • 1QUT Business School, Advertising, Marketing and Public Relations, Queensland University Technology, 2 George Street, Brisbane, QLD 4001, Australia.

Summary

This study explores how game design elements in mobile health apps affect user motivation. Findings show specific elements enhance autonomy and competence, but social needs remain a challenge for engagement.

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