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Ready Patient One: How to Turn an In-Person Critical Care Simulation Scenario Into an Online Serious Game.
Colleen M Donovan1, Alexandria Cooper2, Sarang Kim3
1Department of Emergency Medicine, Rutgers - Robert Wood Johnson Medical School, New Brunswick, USA.
Cureus
|October 18, 2021
Summary
Serious gaming effectively delivered critical care content during COVID-19 disruptions. This interactive Choose-Your-Own-Adventure game enhanced learning and was well-received by healthcare students.
Area of Science:
- Healthcare Education
- Medical Simulation
- Serious Gaming
Background:
- COVID-19 necessitated remote learning solutions in healthcare education.
- In-person simulation sessions were canceled, creating a need for alternative training methods.
- Serious gaming offers an engaging platform for interactive learning.
Purpose of the Study:
- To design and describe a serious game for delivering critical care content remotely.
- To evaluate student reception and learning outcomes from the serious game.
- To provide a replicable model for serious game development in healthcare education.
Main Methods:
- An online serious game was developed using Choose-Your-Own-Adventure and Escape Room concepts.
- Interactive puzzles based on critical care scenarios were integrated into the game.
- Hyperlinks to basic science lectures reinforced learning, and post-game surveys assessed student experience.
Main Results:
- All 88 participating students completed the game, with 75% responding to the survey.
- The majority of students (57.6%) completed the game within 30-60 minutes.
- Over 90% of students agreed the game enhanced their understanding of critical care concepts and expressed interest in similar games.
Conclusions:
- The serious game was well-received and effectively delivered critical care content.
- The game facilitated the application of basic science principles to medical decision-making in a remote setting.
- The self-guided nature of the game required minimal facilitator involvement, with plans for future expansion and assessment integration.
Keywords:
choose your own adventurecovid-19cyoaescape roomhealthcare educationserious gamesimulation in medical education
