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Updated: Oct 15, 2025

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
Published on: December 16, 2010
Susan Williams Hall1, Melissa Schwartz Beck
1About the Authors Susan Williams Hall, EdD, RNC-OB, CCE, is an assistant professor, Division of Nursing, Winston Salem State University, Winston Salem, North Carolina. Melissa Schwartz Beck, PhD, RNC-OB, CHSE, CDP, is an assistant professor, East Carolina University College of Nursing, Greenville, North Carolina. Winston-Salem State University provided a research grant of $1,475.83 toward supplies and statistical analysis to complete this study. Dr. Mel Swanson, East Carolina University, provided data analysis for this study. The authors are grateful to Dr. Patricia Crane for her editorial review. For more information, contact Dr. Hall at hallsu@wssu.edu.
Gaming improved knowledge acquisition, while storytelling enhanced retention of intimate partner violence (IPV) education for nursing students. Effective IPV education is crucial for future healthcare professionals to improve client outcomes.
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