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Updated: Oct 12, 2025

Control of Eating Behavior Using a Novel Feedback System
Published on: May 8, 2018
The role of informational feedback as a game mechanic on user perceptions, attitudes and the intention to continue
Sebastian Joy Panattil1, Anoop George1, Manu Melwin Joy1
1School of Management Studies, Cochin University of Science and Technology, Cochin, India.
Abstract:
Gamification's widespread application across industries has demonstrated its usefulness as a user engagement strategy. In the healthcare sector, the impact of lifestyle diseases has seen the need for modifying health-related behaviours. Health Behaviour Change Support Systems (HBCSS) enhanced with gamification features seek to help users achieve their health related goals. Adapting the Technology Acceptance Model, the role of informational feedback as a game mechanic in influencing perceptions, attitudes and continued usage intentions towards the gamified HBCSS is assessed. The results show a strong influence of attitude towards informational feedback afforded on the continued use intentions of the user.
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