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Seamless Texture Optimization for RGB-D Reconstruction.

Yanping Fu, Qingan Yan, Jie Liao

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    This study introduces a new texture synthesis method for 3D models, improving visual realism in augmented/virtual reality and cultural heritage applications by reducing blurring and seams.

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    Area of Science:

    • Computer Vision
    • Computer Graphics
    • 3D Reconstruction

    Background:

    • High-fidelity texture restoration is crucial for 3D models in AR/VR, cultural heritage, and entertainment.
    • Existing texture mapping methods suffer from blurring, ghosting, and visual seams due to geometric errors and camera pose drift.

    Purpose of the Study:

    • To propose a novel tri-directional similarity texture synthesis method for RGB-D 3D reconstruction.
    • To eliminate texture inconsistency and generate visually realistic texture mapping results.

    Main Methods:

    • Incorporation of a color image texture detail layer for enhanced context.
    • Optimal texture image selection per triangle face, weighting texture details to avoid high-frequency area partitioning.
    • Camera pose optimization for texture image alignment with the 3D shape.
    • Tri-directional similarity function for resynthesizing image context within texture chart boundaries.
    • Global color harmonization to address inter-viewpoint color inconsistencies.

    Main Results:

    • The proposed method effectively overcomes texture tearing, blurring, and ghosting artifacts.
    • Experimental results demonstrate superior performance compared to state-of-the-art texture mapping techniques.
    • Achieved visually realistic texture mapping with reduced seams and improved fidelity.

    Conclusions:

    • The novel tri-directional similarity texture synthesis method significantly enhances texture mapping quality in 3D reconstruction.
    • The approach provides a robust solution for restoring high-fidelity textures, addressing limitations of existing algorithms.