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Updated: Oct 10, 2025

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WheelCon: A Wheel Control-Based Gaming Platform for Studying Human Sensorimotor Control
Published on: August 15, 2020
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Affective response to volitional input perturbations in obstacle avoidance and target tracking games.
Summary
This study used game-like tasks to measure emotional responses to losing control. Gameplay and physiological data showed that disruptions in games like Dinorun decreased user engagement and altered emotional states.
Area of Science:
- Cognitive Psychology
- Neuroscience
- Human-Computer Interaction
Background:
- Understanding affective responses to loss of volitional control is crucial for designing engaging and user-centered interactive systems.
- Game-like tasks provide a controlled yet immersive environment to study these responses.
Purpose of the Study:
- To investigate affective responses to volitional control perturbations in game-like scenarios.
- To correlate behavioral and physiological measures with self-reported emotional states.
Main Methods:
- Utilized two game-like tasks, Catnip and Dinorun, with introduced perturbations.
- Collected behavioral data, physiological measures (pupillometry, electroencephalography - EEG), and self-reported survey responses (Self-Assessment Manikin - SAM).
Main Results:
- Subject gameplay characteristics correlated with valence and dominance scores.
- Perturbations in Dinorun led to decreased response scores and significant pupillary dilation.
- EEG analysis revealed evoked neural responses to perturbed events in central and parietal brain regions.
Conclusions:
- Game-like perturbations effectively elicit measurable affective and physiological responses, indicating a loss of volitional control.
- These findings provide a foundation for further research into affective computing and user experience design.
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