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Immersive virtual-reality computer-assembly serious game to enhance autonomous learning.

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  • 1Departamento de Ingeniería Informática, Universidad de Burgos, Burgos, Spain.

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Virtual reality (VR) serious games enhance computer hardware assembly learning and student satisfaction, especially during remote learning. While theoretical knowledge gains were modest, VR significantly improved visual understanding and concept connections.

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Area of Science:

  • Computer Science Education
  • Virtual Reality Applications
  • Educational Technology

Background:

  • Online learning presents challenges for student engagement and satisfaction.
  • Virtual reality (VR) offers immersive experiences that can potentially enhance education.
  • Previous studies have not conclusively demonstrated VR's superiority over traditional teaching methods for learning outcomes.

Purpose of the Study:

  • To evaluate the effectiveness of a VR serious game for teaching computer hardware assembly.
  • To compare learning outcomes and satisfaction between VR, online lectures, and desktop serious games.
  • To assess the impact of VR on student well-being and knowledge acquisition in an online learning context.

Main Methods:

  • A VR serious game was developed to teach computer hardware assembly concepts.
  • Learning outcomes were assessed using pre-tests, post-tests, and satisfaction/usability surveys.
  • A sample of 77 undergraduate students participated, comparing VR with online lectures and desktop game versions.

Main Results:

  • VR serious games significantly increased student satisfaction and well-being, particularly during periods of confinement.
  • Ease of usability and in-game tutorials positively correlated with user satisfaction and performance.
  • While theoretical knowledge gains were comparable across methods, VR notably improved visual knowledge and conceptual understanding.

Conclusions:

  • VR serious games show strong potential for enhancing student learning satisfaction and well-being in online settings.
  • The VR application effectively deepens students' understanding of computer hardware assembly through visual and conceptual learning.
  • Further research into VR's academic performance benefits, especially in visual and applied knowledge, is warranted.