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    This study introduces a novel multi-agent reinforcement learning approach for synthetic crowd simulation. The method generates flexible, heterogeneous crowds with generalized policies, outperforming traditional methods in realistic movement quality.

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    Area of Science:

    • Computer Science
    • Artificial Intelligence
    • Simulation

    Background:

    • Agent-based synthetic crowd simulation enables cost-effective, large-scale animation of digital humans.
    • Previous models relied on static assumptions, limited datasets, or homogeneous policies, restricting generalization.
    • Reinforcement learning (RL) has been applied to navigation policies but often results in static, homogeneous rules with limited scenario generalization.

    Purpose of the Study:

    • To develop a flexible, multi-agent reinforcement learning approach for synthetic crowd simulation.
    • To enable the creation of heterogeneous synthetic crowds with generalized policies.
    • To achieve comparable computational performance to traditional methods while improving emergent behaviors and movement quality.

    Main Methods:

    • A multi-agent reinforcement learning (MARL) approach was used to learn a parametric predictive collision avoidance and steering policy.
    • Training was conducted over a parameter space to ensure model flexibility across various crowd configurations.
    • A model-free approach was employed, avoiding centralization of internal agent information, control signals, or communication.

    Main Results:

    • The goal-conditioned approach learned a parametric policy that supports heterogeneous synthetic crowds.
    • The model demonstrated policy generalization across unseen scenarios, agent parameters, and out-of-distribution parameterizations.
    • The learned model achieved comparable computational performance to traditional methods and produced emergent behaviors like laminar flow, shuffling, bottleneck, and side-stepping.

    Conclusions:

    • The proposed MARL approach offers a flexible and generalizable method for synthetic crowd simulation.
    • The model effectively generates heterogeneous crowds with emergent behaviors and high movement quality.
    • This approach advances the usability and realism of synthetic crowd domains compared to prior methods.