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Published on: September 27, 2019
Character Customization With Cosmetic Microtransactions in Games: Subjective Experience and Objective Performance
Christian Böffel1, Sophie Würger1, Jochen Müsseler1
1Institute of Psychology, Work and Engineering Psychology, RWTH Aachen University, Aachen, Germany.
Cosmetic microtransactions in free games enhance player identification with avatars but do not improve objective performance. Avatar customization boosts perceived competence and fun, influencing self-estimated performance in competitive gaming.
Area of Science:
- Psychology
- Human-Computer Interaction
- Game Studies
Background:
- Free-to-play games often use cosmetic microtransactions to generate revenue.
- These virtual items allow players to customize avatars, potentially enhancing the gaming experience.
Purpose of the Study:
- To experimentally investigate the impact of cosmetic microtransactions on player experience in League of Legends.
- To assess effects on objective and self-estimated performance, avatar identification, fun, and perceived competence.
Main Methods:
- A novel laboratory-based experimental task was developed to objectively measure in-game performance.
- Participants played League of Legends in two conditions: with a customized avatar and with a default avatar.
Main Results:
- Cosmetic customization significantly increased subjective identification with the player character.
- Objective performance metrics remained unaffected by avatar customization.
- Player identification correlated positively with perceived competence, fun, and self-estimated performance.
Conclusions:
- Cosmetic microtransactions enhance player-avatar connection and subjective experience, but not objective skill.
- Findings suggest implications for designing microtransactions to influence player engagement and perceived ability in competitive games.
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