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Updated: Oct 5, 2025

Virtual Reality Experiments with Physiological Measures
Published on: August 29, 2018
Using virtual reality to increase charitable donations
Kirk Kristofferson1, Michelle E Daniels2, Andrea C Morales3
1Ivey Business School, Western University, London, ON N6G 0N1 Canada.
Abstract:
Marketer interest in using virtual reality (VR) as a persuasion tactic continues to rise. Notably, one sector at the forefront of utilizing this tactic for persuasive means is nonprofit marketing. Many charities have devoted considerable resources to creating VR appeals under the assumption that this medium will increase donations over and above present tactics. However, research has not yet examined the persuasive consequences VR may provide over more traditional channels. This research seeks to understand the opportunities and limitations this emerging tactic can offer marketers. Specifically, we examine the donation effectiveness of three real VR charitable appeals by assessing actual donation behaviors, and find that VR appeals increase donations compared to a two-dimensional (2D) format. This work addresses a timely and relevant issue for practitioners and opens doors to future research investigating VR's applications to marketing.
Supplementary Information:
The online version contains supplementary material available at 10.1007/s11002-021-09601-8.

