Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

Purposive Learning01:22

Purposive Learning

215
E. C. Tolman emphasized the purposiveness of behavior — the idea that much of our behavior is goal-directed. For instance, employees who aim for a promotion work diligently to meet their targets. Tolman argued that when classical conditioning and operant conditioning occur, the organism acquires certain expectations. In classical conditioning, a child might fear a dog because they expect it to bite. In operant conditioning, a person might consistently work overtime because they expect a...
215
Cognitive Learning01:21

Cognitive Learning

693
Cognitive learning is based on purposive behavior, incidental learning, and insight learning.
E. C. Tolman's theory of purposive behavior emphasizes that much behavior is goal-directed. He argued that to understand behavior, we must look at the entire sequence of actions leading to a goal. For instance, high school students study hard, not just due to past reinforcement but also to achieve the goal of getting into a good college.
Tolman introduced the idea that behavior is influenced by...
693
Steps in the Modeling Process01:14

Steps in the Modeling Process

354
Albert Bandura's theory of observational learning identifies four critical processes: attention, retention, motor reproduction, and reinforcement or motivation.
Attention is the first necessary component for observational learning. It involves focusing on what the model is doing and saying. For example, if you decide to take a drawing class to enhance your skills, you need to pay close attention to the instructor's words and hand movements. The characteristics of the model significantly...
354
Associative Learning01:27

Associative Learning

638
Associative learning is a fundamental concept in behavioral psychology, wherein a connection is established between two stimuli or events, leading to a learned response. This process is critical in understanding how behaviors are acquired and modified. Conditioning, the mechanism through which associations are formed, can be divided into two main types: classical conditioning and operant conditioning, each elucidating different aspects of associative learning.
Classical conditioning, also known...
638
Hierarchy of Motor Control01:18

Hierarchy of Motor Control

3.9K
The hierarchy of motor control refers to the different levels of organization and processing involved in controlling movement in the body. These levels range from higher cortical areas involved in planning and decision-making to lower spinal cord reflexes that respond automatically to external stimuli.
3.9K
Principle of Virtual Work: Problem Solving01:13

Principle of Virtual Work: Problem Solving

1.3K
The principle of virtual work is an essential concept in the field of mechanics and engineering. This is used to solve problems related to the equilibrium of a structure or system. It is based on the assumption that if a system is in equilibrium, the work done by all the forces during a virtual displacement is zero. This principle is applied by considering virtual displacements of the system and the corresponding work done by internal and external forces.
To apply the principle of virtual work,...
1.3K

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Supplementation with lutein and zeaxanthin increases macular pigment optical density and cognitive performance in healthy teenagers in a randomized, double-blind, placebo-controlled trial.

Nutrition research (New York, N.Y.)·2026
Same author

The effects of a saffron extract (Affron®) on mood, sleep, self-esteem, and exploratory measures of physical appearance in women aged 50 to 70 years experiencing low mood and poor sleep: a randomised, double-blind, placebo-controlled trial.

Frontiers in nutrition·2026
Same author

An examination into the safety and efficacy of Khapregesic®, a Khaya senegalensis preparation, on physical and psychological wellbeing in women experiencing menopausal symptoms: a randomised, double-blind, placebo-controlled trial.

Frontiers in reproductive health·2026
Same author

Association Between Mental Health Disorders in Age-Related Macular Degeneration: A Cohort Study Using a Global Health Records Network.

Ophthalmic surgery, lasers & imaging retina·2026
Same author

Survival Rates After Pars Plana Vitrectomy for Proliferative Diabetic Retinopathy.

Journal of vitreoretinal diseases·2026
Same author

The effect of a topical curcumin formulation (VAS-101) on knee pain in adults with knee osteoarthritis: a randomised, double-blind, placebo-controlled study.

Frontiers in pain research (Lausanne, Switzerland)·2026

Related Experiment Video

Updated: Oct 5, 2025

Using Virtual Reality to Transfer Motor Skill Knowledge from One Hand to Another
05:12

Using Virtual Reality to Transfer Motor Skill Knowledge from One Hand to Another

Published on: September 18, 2017

547.1K

Becoming InterActive for Life: Mobilizing Relational Knowledge for Physical Educators.

Rebecca J Lloyd1, Stephen J Smith2

  • 1Faculty of Education, University of Ottawa, Ottawa, ON, Canada.

Frontiers in Sports and Active Living
|January 31, 2022
PubMed
Summary
This summary is machine-generated.

The InterActive for Life project mobilizes relational movement knowledge for physical education practitioners. This research explores embodied, interactive learning to enhance physical education curricula with motion-sensitive insights.

Keywords:
Tai Chiacroyogaequestrian artsflowinteractive flowkinesthetic consciousnessphenomenologysalsa dance

More Related Videos

The Dyspepsia Educational Tool As a Novel Aid in Dyspepsia Management
06:40

The Dyspepsia Educational Tool As a Novel Aid in Dyspepsia Management

Published on: June 29, 2019

6.7K
Mixed Reality for Education MRE Implementation and Results in Online Classes for Engineering
04:12

Mixed Reality for Education MRE Implementation and Results in Online Classes for Engineering

Published on: June 23, 2023

786

Related Experiment Videos

Last Updated: Oct 5, 2025

Using Virtual Reality to Transfer Motor Skill Knowledge from One Hand to Another
05:12

Using Virtual Reality to Transfer Motor Skill Knowledge from One Hand to Another

Published on: September 18, 2017

547.1K
The Dyspepsia Educational Tool As a Novel Aid in Dyspepsia Management
06:40

The Dyspepsia Educational Tool As a Novel Aid in Dyspepsia Management

Published on: June 29, 2019

6.7K
Mixed Reality for Education MRE Implementation and Results in Online Classes for Engineering
04:12

Mixed Reality for Education MRE Implementation and Results in Online Classes for Engineering

Published on: June 23, 2023

786

Area of Science:

  • * Kinesiology and Embodied Cognition
  • * Physical Education Teacher Education (PETE)
  • * Phenomenological Research Methods

Background:

  • * Traditional physical education often emphasizes individualistic movement approaches.
  • * There is a need to explore relational and embodied knowledge in movement practices.
  • * Existing curricula may not fully capture the dynamic, interactive nature of human movement.

Purpose of the Study:

  • * To mobilize relational knowledge of partnered movement practices for physical education.
  • * To investigate how experts cultivate relational connections through movement.
  • * To develop interactive games for physical education curricula based on expert insights.

Main Methods:

  • * Participatory, motion-sensing phenomenological methodology.
  • * Analysis of expert practices (salsa, equestrian arts, Tai Chi, acroyoga) using the Function2Flow model.
  • * Engagement of Physical Education Teacher Education (PETE) students in game design.

Main Results:

  • * PETE students designed interactive games reflecting expert relational movement knowledge.
  • * Identified kinetic, kinesthetic, affective, and energetic dynamics within these games.
  • * Demonstrated the mobilization of motion-sensitive knowledge for curriculum enhancement.

Conclusions:

  • * Movement knowledge can be actively and interactively mobilized to enrich physical education.
  • * This approach shifts focus from objectified movement to attuned, relational experiences.
  • * The research offers a framework for integrating embodied, playful, and expressive movement into education.