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Identifying and validating game design elements in serious game guideline for climate change.
Nurlieda Ellyanna Munirrah Razali1, Ratna Zuarni Ramli2, Hazura Mohamed1
1Faculty of Information Science & Technology, Universiti Kebangsaan Malaysia, 43600 BANGI, Selangor, Malaysia.
Serious games can boost climate change awareness by focusing on the carbon cycle. This study developed and validated a 12-element game design guideline for effective climate education.
Area of Science:
- Environmental Science
- Game Design
- Science Communication
Background:
- Traditional climate change communication often fails due to passive information consumption.
- Young people, often avid gamers, represent a key demographic for innovative climate education.
- Existing serious games lack focus on carbon cycle fundamentals, limiting their educational impact.
Purpose of the Study:
- To develop and verify a guideline of game design elements for creating effective climate change games.
- To facilitate experiential learning on climate change through a carbon cycle-focused game.
Main Methods:
- A guideline of 13 game design elements was initially developed from prior research.
- Seven experts in game design and environmental science reviewed and provided feedback on the guideline.
- Expert feedback was analyzed to refine the guideline, resulting in 12 final game elements.
Main Results:
- The expert review process yielded positive feedback on the proposed game design elements.
- The guideline was successfully validated and updated based on expert consensus.
- A finalized set of 12 game design elements for climate change games was established.
Conclusions:
- The validated guideline provides a framework for developing impactful climate change serious games.
- This approach can enhance climate change awareness and attitudes towards nature, particularly among young gamers.
- The guideline supports the creation of contextually relevant games that improve knowledge of environmental issues.
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