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Design Guidelines for a Game-Based Physical Rehabilitation System: Focus Group Study.
Ahmad M S Elaklouk1, Ratna Zuarni Ramli2, Samah M M Alakklouk3
1School of Computing and Informatics, Universiti Teknologi Brunei, Jalan Tungku Link Gadong, Bandar Seri Begawan, BE1410, Brunei Darussalam, 673 2461020, 673 2461035.
This study identifies key design insights for game-based physical rehabilitation systems, addressing therapist and patient needs. These guidelines will inform the development of effective digital rehabilitation tools.
Area of Science:
- Rehabilitation Medicine
- Human-Computer Interaction
- Game Design
Background:
- Serious games and information and communication technologies (ICT) offer significant potential to enhance physical rehabilitation.
- Existing literature lacks comprehensive guidance on designing game-based rehabilitation systems tailored to user needs.
Purpose of the Study:
- To explore therapist and practitioner intentions and needs regarding game-based physical rehabilitation.
- To identify factors influencing the effectiveness of game-based rehabilitation interventions.
Main Methods:
- A design science approach was employed.
- A focus group of 27 participants (therapists and practitioners) provided feedback on existing games and prototypes.
Main Results:
- Essential design insights and practical guidelines for game-based physical rehabilitation systems were generated.
- User needs and requirements were identified through participant feedback.
Conclusions:
- The findings provide a foundation for developing effective game-based physical rehabilitation systems.
- These guidelines will be applied in the subsequent design and development phase of a rehabilitation system.
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