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The development of self in children is deeply rooted in social interactions, mainly through stages of play and structured games. These stages, outlined by sociologist George Herbert Mead, illustrate how children progressively learn to understand and adopt social roles, forming a cohesive sense of self.The Play Stage: Imitation and Simple Role-TakingIn the early years of childhood, the play stage is characterized by imitative behavior, where children engage in role-playing based on familiar...
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During Piaget's concrete operational stage, from ages 7 to 11, children exhibit a marked increase in logical thinking skills, specifically in relation to tangible, real-world events. This stage is characterized by the development of several essential cognitive concepts, including conservation, reversibility, and classification, all of which support the child's evolving capacity for structured thought.
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The formal operational stage, as described in Piaget's cognitive development theory, begins around age 11 and extends into adulthood. It marks the emergence of advanced cognitive abilities that differentiate adolescent and adult thinking from those of younger children. This stage is characterized by abstract reasoning, hypothetical-deductive reasoning, and a more complex understanding of self and others.
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The preoperational stage, the second of Jean Piaget's four stages of cognitive development, spans approximately ages 2 to 7 and is characterized by the emergence of symbolic thinking. During this stage, children use language, images, and symbols to represent objects and concepts, enabling them to engage in imaginative and pretend play. This symbolic thinking supports children's ability to perform make-believe actions, such as imagining a broom as a horse or their hand as a phone, blending...
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Development of intellectual and scientific abilities through game-programming in Minecraft.

Alessandro Bile1

  • 1Department of Fundamental and Applied Sciences for Engineering, Sapienza Università di Roma, via A. Scarpa 16, Roma, Italy.

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Summary

Game-based learning, using Minecraft Education Edition, significantly enhances science concept acquisition in 8-10 year olds. This approach facilitates understanding of complex scientific principles and fosters interdisciplinary connections.

Keywords:
Digital educationGame-base learningMicrosoft MakeCodeMinecraft education editionProgrammingTechnological learning

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Area of Science:

  • Educational Technology
  • Game-Based Learning
  • Digital Pedagogy

Background:

  • The digital revolution has transformed education, necessitating adaptation in didactic planning.
  • Digital tools are increasingly integrated into childhood learning, altering educational paradigms.
  • Educational institutions are leveraging digital transformation for specialized and personalized learning experiences.

Purpose of the Study:

  • To investigate the efficacy of game-based learning in teaching fundamental science concepts.
  • To evaluate the impact of Minecraft Education Edition on learning complex scientific principles.
  • To assess knowledge acquisition and foster interdisciplinary connections in young learners.

Main Methods:

  • Utilized Minecraft Education Edition as a primary tool for instruction in computer science, geometry, and mathematics.
  • Implemented a game-based learning approach to facilitate experiential understanding of scientific concepts.
  • Administered anonymous tests via Google Classroom to evaluate learning outcomes in 186 students aged 8-10.

Main Results:

  • Students demonstrated enhanced learning of complex scientific concepts when presented through the game environment.
  • Experiential learning within the game facilitated a deeper understanding and retention of scientific information.
  • The study observed a facilitation in learning basic scientific information and fostered transversal capacity.

Conclusions:

  • Game-based learning, particularly with Minecraft Education Edition, is an effective pedagogical strategy for science education.
  • This approach enhances the learning of fundamental scientific concepts and promotes interdisciplinary thinking.
  • Digital tools and game software can significantly improve educational outcomes for young learners.