Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

Scaling01:26

Scaling

336
In designing and analyzing filters, resonant circuits, or circuit analysis at large, working with standard element values like 1 ohm, 1 henry, or 1 farad can be convenient before scaling these values to more realistic figures. This approach is widely utilized by not employing realistic element values in numerous examples and problems; it simplifies mastering circuit analysis through convenient component values. The complexity of calculations is thereby reduced, with the understanding that...
336
Depth Perception and Spatial Vision01:15

Depth Perception and Spatial Vision

1.1K
Depth perception is the ability to perceive objects three-dimensionally. It relies on two types of cues: binocular and monocular. Binocular cues depend on the combination of images from both eyes and how the eyes work together. Since the eyes are in slightly different positions, each eye captures a slightly different image. This disparity between images, known as binocular disparity, helps the brain interpret depth. When the brain compares these images, it determines the distance to an object.
1.1K

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

A framework for assessing carbon effect of land consolidation with life cycle assessment: A case study in China.

Journal of environmental management·2020
Same author

Precise control of the interlayer twist angle in large scale MoS<sub>2</sub> homostructures.

Nature communications·2020
Same author

Atomic-Precision Repair of a Few-Layer 2H-MoTe<sub>2</sub> Thin Film by Phase Transition and Recrystallization Induced by a Heterophase Interface.

Advanced materials (Deerfield Beach, Fla.)·2020
Same author

A single molecular sensor for selective and differential colorimetric/ratiometric detection of Cu<sup>2+</sup> and Pd<sup>2+</sup> in 100% aqueous solution.

Spectrochimica acta. Part A, Molecular and biomolecular spectroscopy·2020
Same author

Effect of extracellular polymer substances on the tetracycline removal during coagulation process.

Bioresource technology·2020
Same author

Identification and Comparison of Tannins in Gall of Rhus chinensis Mill. and Gall of Quercus infectoria Oliv. by High-Performance Liquid Chromatography-Electrospray Mass Spectrometry.

Journal of chromatographic science·2020
Same journal

Two-phase Impulse Fluid on Particle Flow Map.

IEEE transactions on visualization and computer graphics·2026
Same journal

FGO-SLAM++: Real-time Geometry-Aware Gaussian SLAM with Continuous Opacity Field.

IEEE transactions on visualization and computer graphics·2026
Same journal

Blue Noise Dithering for Reservoir-based Spatio-temporal Importance Resampling.

IEEE transactions on visualization and computer graphics·2026
Same journal

ROS-GS: Relightable Outdoor Scenes With Gaussian Splatting.

IEEE transactions on visualization and computer graphics·2026
Same journal

MesoSplats: Texture Synthesis with Gaussian Splatting.

IEEE transactions on visualization and computer graphics·2026
Same journal

GLLA: A Unified Force-Directed Graph Layout Framework Supporting Local Adjustments.

IEEE transactions on visualization and computer graphics·2026
See all related articles

Related Experiment Video

Updated: Oct 3, 2025

Photorealistic Learned Landscapes for Augmented Reality
06:54

Photorealistic Learned Landscapes for Augmented Reality

Published on: June 27, 2025

241

SEAR: Scaling Experiences in Multi-user Augmented Reality.

Wenxiao Zhang, Bo Han, Pan Hui

    IEEE Transactions on Visualization and Computer Graphics
    |February 15, 2022
    PubMed
    Summary
    This summary is machine-generated.

    SEAR reduces latency in multi-user Augmented Reality (AR) by enabling devices to share computer vision (CV) task results. This collaborative caching framework significantly improves the scalability of AR experiences.

    More Related Videos

    Evaluating Usability Aspects of a Mixed Reality Solution for Immersive Analytics in Industry 4.0 Scenarios
    06:02

    Evaluating Usability Aspects of a Mixed Reality Solution for Immersive Analytics in Industry 4.0 Scenarios

    Published on: October 6, 2020

    2.4K
    Usability Evaluation of Augmented Reality: A Neuro-Information-Systems Study
    05:43

    Usability Evaluation of Augmented Reality: A Neuro-Information-Systems Study

    Published on: November 30, 2022

    2.5K

    Related Experiment Videos

    Last Updated: Oct 3, 2025

    Photorealistic Learned Landscapes for Augmented Reality
    06:54

    Photorealistic Learned Landscapes for Augmented Reality

    Published on: June 27, 2025

    241
    Evaluating Usability Aspects of a Mixed Reality Solution for Immersive Analytics in Industry 4.0 Scenarios
    06:02

    Evaluating Usability Aspects of a Mixed Reality Solution for Immersive Analytics in Industry 4.0 Scenarios

    Published on: October 6, 2020

    2.4K
    Usability Evaluation of Augmented Reality: A Neuro-Information-Systems Study
    05:43

    Usability Evaluation of Augmented Reality: A Neuro-Information-Systems Study

    Published on: November 30, 2022

    2.5K

    Area of Science:

    • Computer Science
    • Human-Computer Interaction
    • Augmented Reality

    Background:

    • Mobile Augmented Reality (AR) systems often rely on computer vision (CV) for object recognition.
    • Offloading intensive CV tasks to the network edge accelerates mobile AR.
    • High numbers of concurrent users can increase end-to-end latency in edge-offloaded AR.

    Purpose of the Study:

    • To design and evaluate SEAR, a collaborative framework for scaling multi-user AR experiences.
    • To address the challenge of increased latency in mobile AR due to edge offloading with numerous users.
    • To improve the efficiency and performance of AR applications in collaborative environments.

    Main Methods:

    • Developed SEAR, a framework incorporating a lightweight collaborative local caching scheme.
    • Enabled opportunistic exchange of offloaded AR task results among nearby users.
    • Leveraged mobile device compute resources for intelligent reuse of results and workload relief.

    Main Results:

    • SEAR significantly reduces end-to-end latency in multi-user AR, achieving up to a 130x improvement compared to state-of-the-art methods.
    • The framework demonstrates high object-recognition accuracy for mobile AR applications.
    • Evaluations included real-world experiments and trace-driven simulations to validate efficacy.

    Conclusions:

    • SEAR effectively scales AR experiences by mitigating latency issues associated with edge offloading in multi-user scenarios.
    • Collaborative local caching and result reuse are key innovations for enhancing AR performance.
    • The proposed framework offers a viable solution for robust and efficient collaborative mobile AR.