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Teaching Students About Plagiarism Using a Serious Game (Plagi-Warfare): Design and Evaluation Study
Abejide Ade-Ibijola1, Keagan Young1, Nashik Sivparsad1
1Johannesburg Business School, University of Johannesburg, Johannesburg, South Africa.
Background:
Educational games have been proven to support the teaching of various concepts across disciplines. Plagiarism is a major problem among undergraduate and postgraduate students at universities.
Objective:
In this paper, we propose a game called Plagi-Warfare that attempts to teach students about plagiarism.
Methods:
To do this at a level that is beyond quizzes, we proposed a game storyline and mechanics that allow the player (or student) to play as a mafia member or a detective. This either demonstrated their knowledge by plagiarizing within the game as a mafia member or catching plagiarists within the game as a detective. The game plays out in a 3D environment representing the major libraries of the University of Johannesburg, South Africa. In total, 30 students were selected to evaluate the game.
Results:
Evaluation of the game mechanics and storyline showed that the student gamers enjoyed the game and learned about plagiarism.
Conclusions:
In this paper, we presented a new educational game that teaches students about plagiarism by using a new crime story and an immersive 3D gaming environment representing the libraries of the University of Johannesburg.
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