Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Experiment Video

Updated: Oct 2, 2025

The use of Biofeedback in Clinical Virtual Reality: The INTREPID Project
06:52

The use of Biofeedback in Clinical Virtual Reality: The INTREPID Project

Published on: November 12, 2009

15.3K

Deep-Breathing Biofeedback Trainability in a Virtual-Reality Action Game: A Single-Case Design Study With Police

Abele Michela1, Jacobien M van Peer1, Jan C Brammer1

  • 1Behavioral Science Institute, Radboud University, Nijmegen, Netherlands.

Frontiers in Psychology
|February 28, 2022
PubMed
Summary

Related Concept Videos

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

From early to contemporary normative modeling: Mapping individual differences in neurophysiological signals.

Imaging neuroscience (Cambridge, Mass.)·2026
Same author

Neither/nor: a pragmatic philosophy for oscillating between conceptual and experiential knowledge.

Humanities & social sciences communications·2026
Same author

Stimulation of the human periaqueductal gray induces threat bradycardia: a case report.

Neurocase·2026
Same author

Improving Emotion Control in Social Anxiety by Targeting Rhythmic Brain Circuits.

The Journal of neuroscience : the official journal of the Society for Neuroscience·2026
Same author

The human amygdala in threat learning and extinction.

Science advances·2026
Same author

How Temporal Predictability of Threat and Action Preparation Affect Defensive Freezing Responses.

Psychophysiology·2026
Same journal

Adverse and positive childhood experiences in relation to adolescent mental health: sequential indirect associations.

Frontiers in psychology·2026
Same journal

Personality profiles and usage experience are associated with trust and dependence on generative AI: a latent profile analysis.

Frontiers in psychology·2026
Same journal

Editorial: Promoting replicability: empowering method and applied researchers in driving reliable results.

Frontiers in psychology·2026
Same journal

The mediating roles of the challenge appraisal in the relationship between the coach-athlete relationship and adolescent athletes' burnout.

Frontiers in psychology·2026
Same journal

Unpacking GenAI-enabled deep learning engagement: role perceptions, human-GenAI synergy strategies, and underlying mechanisms.

Frontiers in psychology·2026
Same journal

Violence exposure and cyberbullying among Chinese adolescents: the mediating role of moral disengagement.

Frontiers in psychology·2026
See all related articles
This summary is machine-generated.

Police officers can improve stress management and performance using virtual reality (VR) biofeedback training. This method enhances physiological control and decision-making skills in high-arousal situations.

Area of Science:

  • Physiological psychology
  • Human-computer interaction
  • Law enforcement training

Background:

  • Police performance is often impaired by stress-induced psychophysiological changes.
  • Current Heart-Rate Variability (HRV) biofeedback training lacks operational context for skill transfer.
  • A need exists for training methods that integrate physiological control with high-arousal scenarios.

Purpose of the Study:

  • To develop and evaluate a Virtual Reality (VR) biofeedback system for training police officers in physiological control.
  • To assess the effectiveness of VR-based breathing biofeedback in an arousing decision-making context.
  • To determine if learned skills transfer to situations without biofeedback.

Main Methods:

  • Developed a VR selective shoot/don't shoot game incorporating breathing-based biofeedback.
Keywords:
autonomic arousalbiofeedbackheart rate variabilitypolice educationpolice trainingstress managementvirtual-reality

More Related Videos

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
13:40

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking

Published on: December 16, 2010

16.8K
Behavioral Training Procedures for Head-fixed Virtual Reality in Mice
06:27

Behavioral Training Procedures for Head-fixed Virtual Reality in Mice

Published on: September 6, 2024

1.4K

Related Experiment Videos

Last Updated: Oct 2, 2025

The use of Biofeedback in Clinical Virtual Reality: The INTREPID Project
06:52

The use of Biofeedback in Clinical Virtual Reality: The INTREPID Project

Published on: November 12, 2009

15.3K
Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
13:40

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking

Published on: December 16, 2010

16.8K
Behavioral Training Procedures for Head-fixed Virtual Reality in Mice
06:27

Behavioral Training Procedures for Head-fixed Virtual Reality in Mice

Published on: September 6, 2024

1.4K
  • Police officers trained diaphragmatic breathing, with biofeedback linked to peripheral vision.
  • Utilized a single-case experimental ABAB design with 9 police trainers over 4 weeks.
  • Main Results:

    • Eight of nine participants demonstrated improved breathing control and enhanced low-frequency HRV.
    • In-game behavioral performance, specifically response inhibition, improved significantly.
    • Learned breathing regulation skills transferred to sessions without biofeedback, indicating effective skill acquisition.

    Conclusions:

    • VR-based biofeedback training is effective for enhancing physiological regulation in police officers.
    • The developed VR system successfully trains breathing control within an engaging, arousing decision-making context.
    • This training approach shows potential for improving police performance under stress.