Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

Short-distance Transport of Resources02:12

Short-distance Transport of Resources

16.6K
Short-distance transport refers to transport that occurs over a distance of just 2-3 cells, crossing the plasma membrane in the process. Small uncharged molecules, such as oxygen, carbon dioxide, and water, can diffuse across the plasma membrane on their own. In contrast, ions and larger molecules require the assistance of transport proteins due to their charge or size. Transport across membranes also occurs within individual cells, playing a variety of essential roles for the plant as a whole.
16.6K
Social Foundations of Self I: Play and Game01:24

Social Foundations of Self I: Play and Game

9
The development of self in children is deeply rooted in social interactions, mainly through stages of play and structured games. These stages, outlined by sociologist George Herbert Mead, illustrate how children progressively learn to understand and adopt social roles, forming a cohesive sense of self.The Play Stage: Imitation and Simple Role-TakingIn the early years of childhood, the play stage is characterized by imitative behavior, where children engage in role-playing based on familiar...
9
Rolling Resistance: Problem Solving01:17

Rolling Resistance: Problem Solving

483
Rolling resistance, also known as rolling friction, is the force that resists the motion of a rolling object, such as a wheel, tire, or ball, when it moves over a surface. It is caused by the deformation of the object and the surface in contact with each other, as well as other factors like internal friction, hysteresis, and energy losses within the materials. Rolling resistance opposes the object's motion, requiring additional energy to overcome it and maintain movement. In practical...
483
Secondary Active Transport01:55

Secondary Active Transport

127.9K
One example of how cells use the energy contained in electrochemical gradients is demonstrated by glucose transport into cells. The ion vital to this process is sodium (Na+), which is typically present in higher concentrations extracellularly than in the cytosol. Such a concentration difference is due, in part, to the action of an enzyme “pump” embedded in the cellular membrane that actively expels Na+ from a cell. Importantly, as this pump contributes to the high concentration of...
127.9K
Social Traps01:41

Social Traps

23.8K
Social traps are negative situations where people get caught in a direction or relationship that later proves to be unpleasant, with no easy way to back out of or avoid. The concept was orignally introduced by John Platt who applied psychology to Garrett Hardin's "Tragedy of the Commons", where in New England herd owners could let their cattle graze in the common ground. This situation seems like a good idea, but an individual could have an advantage. If they owned...
23.8K
Primary Active Transport01:47

Primary Active Transport

187.0K
In contrast to passive transport, active transport involves a substance being moved through membranes in a direction against its concentration or electrochemical gradient. There are two types of active transport: primary active transport and secondary active transport. Primary active transport utilizes chemical energy from ATP to drive protein pumps that are embedded in the cell membrane. With energy from ATP, the pumps transport ions against their electrochemical gradients—a direction...
187.0K

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Persuasive Gamified Virtual Reality Experience to Enhance Engagement and Focus in Young Adults With Mild Anxiety Symptoms: Randomized Pilot Experimental Study.

JMIR XR and spatial computing·2026
Same author

Evaluating the Effectiveness of the School-Based Sustainable Innovation for Children Transporting Actively Intervention: Protocol for an Age-Cohort Study.

JMIR research protocols·2026
Same author

User Experience of Virtual Human and Immersive Virtual Reality Role-Playing in Psychological Testing and Assessment: A Case Study of 'EmpathyVR'.

Sensors (Basel, Switzerland)·2025
Same author

Adapting a pregnancy app (HealthyMoms) to support healthy habits in migrant women-a qualitative study on women's preferences and perceived needs to support health behaviors during pregnancy.

Digital health·2024
Same author

My Way to School Through a Camera Lens: Involving Children to Inform a Policy Recommendation on Active School Travel.

Health promotion practice·2024
Same author

User experiences of an app-based mHealth intervention (MINISTOP 2.0) integrated in Swedish primary child healthcare among Swedish-, Somali- and Arabic-speaking parents and child healthcare nurses: A qualitative study.

Digital health·2023
Same journal

Virtual Reality-Delivered Exposure for Contamination Concerns in Adults With Obsessive-Compulsive Symptoms: Single-Arm Pilot Study.

JMIR serious games·2026
Same journal

Tonal Auditory Discrimination Training in Youths: Design, Implementation, and Evaluation of Game-Based Versus Non-Game-Based Systems in a Cross-Sectional Study.

JMIR serious games·2026
Same journal

The Effects of Open-World and Fun, Accessible Games on Perceived Loneliness and Stoicism in Adults: Cross-Sectional Survey Study.

JMIR serious games·2026
Same journal

Association Between Task Difficulty Regulation in Game-Based Digital Therapeutics and Attention-Deficit/Hyperactivity Disorder Symptoms in Children: Secondary Analysis of a Randomized Controlled Trial.

JMIR serious games·2026
Same journal

Serious Games in Nursing Education: Scoping Review of Applications, Effectiveness, and Future Directions.

JMIR serious games·2026
Same journal

Multimodal Psychophysiological Assessment of Craving in Patients With Alcohol Dependence During Virtual Reality Cue Exposure: Exploratory Single-Arm Clinical Study.

JMIR serious games·2026
See all related articles

Related Experiment Video

Updated: Sep 30, 2025

Measuring Engagement of Spectators of Social Digital Games
14:02

Measuring Engagement of Spectators of Social Digital Games

Published on: July 3, 2021

3.6K

A Reusable Multiplayer Game for Promoting Active School Transport: Development Study.

Teemu H Laine1, Nhi Duong2, Helena Lindvall3

  • 1Department of Digital Media, Ajou University, Suwon, Republic of Korea.

JMIR Serious Games
|March 14, 2022
PubMed
Summary
This summary is machine-generated.

This study adapted the Tic-Tac-Training game to promote active school transport (AST) among children. Findings revealed children desire features like avatars and rewards, guiding future gamified physical activity interventions.

Keywords:
active school transportarchitectureformative evaluationgamificationmobile phonephysical activityweb browser

More Related Videos

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation
05:52

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation

Published on: March 8, 2018

19.1K
Four Temporary Waterslide Designs Adapted to Different Slope Conditions to Encourage Child Socialization in Playgrounds
06:00

Four Temporary Waterslide Designs Adapted to Different Slope Conditions to Encourage Child Socialization in Playgrounds

Published on: December 9, 2022

2.1K

Related Experiment Videos

Last Updated: Sep 30, 2025

Measuring Engagement of Spectators of Social Digital Games
14:02

Measuring Engagement of Spectators of Social Digital Games

Published on: July 3, 2021

3.6K
Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation
05:52

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation

Published on: March 8, 2018

19.1K
Four Temporary Waterslide Designs Adapted to Different Slope Conditions to Encourage Child Socialization in Playgrounds
06:00

Four Temporary Waterslide Designs Adapted to Different Slope Conditions to Encourage Child Socialization in Playgrounds

Published on: December 9, 2022

2.1K

Area of Science:

  • Pediatric Health
  • Game Design
  • Public Health Interventions

Background:

  • Many children in Sweden do not meet recommended physical activity levels.
  • Active school transport (AST) and gamification are strategies to increase physical activity.
  • The Tic-Tac-Training game was adapted for AST in schoolchildren.

Purpose of the Study:

  • Investigate the effectiveness of Tic-Tac-Training for promoting AST.
  • Enhance the game for better suitability among schoolchildren.
  • Develop a roadmap for future gamified AST interventions based on children's input.

Main Methods:

  • Developed Tic-Tac-Training using the Scrum agile method.
  • Conducted a questionnaire-based formative evaluation with 16 schoolchildren (aged 11-12).
  • Held focus group interviews with 33 children (aged 12-13) to gather gamification ideas, mapped to the Octalysis framework.

Main Results:

  • Initial evaluation identified a need for more engaging features, continuous support, and less competitive elements.
  • Implemented new features including rewards, collectibles, and levels.
  • Focus groups suggested incorporating avatars, in-game currency, trading, and context-sensitive tasks.

Conclusions:

  • The study provides insights into developing reusable, gamified AST interventions.
  • Identified specific gamification elements preferred by schoolchildren in northern Sweden.
  • Results are valuable for game researchers and educators interested in gamification for school-based physical activity.