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Measuring Engagement of Spectators of Social Digital Games
Published on: July 3, 2021
Teemu H Laine1, Nhi Duong2, Helena Lindvall3
1Department of Digital Media, Ajou University, Suwon, Republic of Korea.
This study adapted the Tic-Tac-Training game to promote active school transport (AST) among children. Findings revealed children desire features like avatars and rewards, guiding future gamified physical activity interventions.
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