Related Experiment Video
Updated: Sep 25, 2025

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
Published on: December 16, 2010
Proactive and reactive inhibitory control are differently affected by video game addiction: An event-related
Mazyar Fathi1, Shahrzad Mazhari1,2, Ali Mohammad Pourrahimi1
1Neuroscience Research Center, Institute of Neuropharmacology, Kerman University of Medical Sciences, Kerman, Iran.
Introduction:
Video game addiction (VGA) is associated with physical and mental disorders, one of which is problem in executive function, particularly inhibitory control. The present study aimed to investigate reactive and proactive inhibitory controls by event-related potential (ERP).
Methods:
Thirty video game (action video games)-addicted subjects and 30 matched healthy controls participated in the study, who were tested by the selective stop-signal task.
Results:
The main results revealed that the VGA group had significantly more problems in preparatory processes and proactive stop trials, showing that VGA has a negative effect on proactive inhibition.
Conclusion:
Finding the problem in proactive inhibitory control might be helpful in developing new treatments and rehabilitation methods in these fields.
More Related Videos
06:01Transcranial Direct Current Stimulation for Online Gamers
Published on: November 9, 2019
10:02Event Related Potentials ERPs and other EEG Based Methods for Extracting Biomarkers of Brain Dysfunction: Examples from Pediatric Attention Deficit/Hyperactivity Disorder ADHD
Published on: March 12, 2020