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Controlled Rotation of Human Observers in a Virtual Reality Environment
Published on: April 21, 2022
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Influence of Sensory Conflict on Perceived Timing of Passive Rotation in Virtual Reality
William Chung1, Michael Barnett-Cowan1
1Department of Kinesiology, University of Waterloo, Waterloo, Ontario, Canada.
Multisensory Research
|April 28, 2022
Summary
Virtual reality (VR) can cause sensory conflict. Incongruent visual motion direction significantly altered perceived self-motion timing and increased cybersickness, highlighting vestibular-visual interactions.
Area of Science:
- Neuroscience
- Human Perception
- Virtual Reality
Background:
- Self-motion perception relies on integrating multisensory signals.
- Consumer virtual reality (VR) often presents sensory mismatches.
- Understanding these mismatches is crucial for VR user experience.
Purpose of the Study:
- To investigate how vestibular-visual sensory discrepancies affect self-motion timing perception.
- To examine the relationship between sensory conflict and cybersickness in VR.
Main Methods:
- Participants judged the temporal order of auditory tones and passive whole-body rotations.
- Sensory conflict was induced by manipulating visual scene updates in a VR head-mounted display relative to physical motion.
- Cybersickness was quantified using severity ratings.
Main Results:
- Incongruent visual motion direction significantly shifted perceived self-motion timing.
- No timing differences were observed without vision, with congruent vision, or with slower visual updates.
- Higher cybersickness severity correlated with incongruent visual motion.
Conclusions:
- Visual-vestibular signal interaction influences the temporal perception of self-motion.
- Sensory conflict, particularly visual-vestibular incongruence, exacerbates cybersickness.
- Findings support the sensory conflict theory in VR environments.
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