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No Cameras, No Problem: Creating an Inclusive Research-Driven Classroom Environment Using Student-Generated Avatars.

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The Researcher Avatar (RA) activity helps students in distance education create virtual identities. This promotes engagement and a sense of community in online learning environments.

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Area of Science:

  • Educational Technology
  • Online Learning
  • Scientific Research Training

Background:

  • Student engagement in distance education has increased, accelerated by the COVID-19 pandemic.
  • Variable student learning and engagement observed in remote settings, with limited use of interactive technologies.
  • Challenges exist in creating inclusive virtual learning environments that foster collaboration.

Purpose of the Study:

  • To address challenges in online learning engagement and inclusivity.
  • To introduce and evaluate the Researcher Avatar (RA) activity.
  • To enhance student connection and self-reflection in a virtual research course.

Main Methods:

  • Developed and implemented the Researcher Avatar (RA) activity.
  • Students created avatars depicting their identity as scientific researchers.
  • Avatars were used as profile pictures on the videoconferencing platform.

Main Results:

  • Participants created avatars incorporating stereotypical scientist imagery and personal attributes.
  • Avatars reflected dedication to science, collegiality, and career interests.
  • Students reported the activity helped them "see" and connect with classmates.

Conclusions:

  • The Researcher Avatar activity is a valuable tool for online learning.
  • It enhances peer-to-peer recognition and self-reflection on research goals.
  • The activity contributes to building a more inclusive and engaging virtual classroom.