Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

Observational Learning01:12

Observational Learning

339
Albert Bandura's observational learning, also known as imitation or modeling, occurs when a person observes and imitates another's behavior. It is a quicker process than operant conditioning. A well-known example is the Bobo doll study, where children who saw an adult acting aggressively towards the doll were more likely to act aggressively when left alone, compared to those who observed a nonaggressive adult. Many psychologists view observational learning as a form of latent learning...
339
Nonconscious Mimicry01:13

Nonconscious Mimicry

4.7K
Nonconscious mimicry occurs when individuals alter their mannerisms to match the behaviors and expressions of those nearby, without intention.
4.7K
Rigid Body Equilibrium Problems - II01:21

Rigid Body Equilibrium Problems - II

7.5K
A rigid body is in static equilibrium when the net force and the net torque acting on the system are equal to zero.
Consider two children sitting on a seesaw, which has negligible mass. The first child has a mass (m1) of 26 kg and sits at point A, which is 1.6 meters (r1) from the pivot point B; the second child has a mass (m2) of 32 kg and sits at point C. How far from the pivot point B should the second child sit (r2) to balance the seesaw?
7.5K
Virtual Work for a System of Connected Rigid Bodies01:06

Virtual Work for a System of Connected Rigid Bodies

481
Virtual work is a powerful method used to solve problems involving several connected rigid bodies. When the system is in equilibrium, virtual work is zero. This allows the calculation of the resulting forces when a system undergoes a virtual displacement. When attempting to analyze such a system, first, use a free-body diagram, where an independent coordinate represents the configuration of the links, and mark its deflected position resulting from the positive virtual displacement.
Next,...
481
Steps in the Modeling Process01:14

Steps in the Modeling Process

337
Albert Bandura's theory of observational learning identifies four critical processes: attention, retention, motor reproduction, and reinforcement or motivation.
Attention is the first necessary component for observational learning. It involves focusing on what the model is doing and saying. For example, if you decide to take a drawing class to enhance your skills, you need to pay close attention to the instructor's words and hand movements. The characteristics of the model significantly...
337
Modeling and Similitude01:12

Modeling and Similitude

353
Scaled modeling is a fundamental technique in engineering, enabling the study of large and complex systems by creating smaller, manageable replicas that recreate critical characteristics of the original. In hydrology and civil infrastructure, for example, scaled models of dams help analyze water flow, turbulence, and pressure. This method allows for accurate predictions of real-world behavior within a controlled environment, significantly reducing the cost and time involved in full-scale...
353

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Gradient-Free De Novo Learning.

Entropy (Basel, Switzerland)·2025
Same author

From pixels to planning: scale-free active inference.

Frontiers in network physiology·2025
Same author

FOCUS: object-centric world models for robotic manipulation.

Frontiers in neurorobotics·2025
Same author

Active Inference and Intentional Behavior.

Neural computation·2025
Same author

Learning dynamic cognitive map with autonomous navigation.

Frontiers in computational neuroscience·2024
Same author

A hierarchical active inference model of spatial alternation tasks and the hippocampal-prefrontal circuit.

Nature communications·2024
Same journal

DSPE-ViT: a lightweight vision transformer with dynamic sparse positional encoding for dense small object detection in UAV imagery.

Frontiers in neurorobotics·2026
Same journal

ST-HONet: Spatio-Temporal Hierarchical Network for long-horizon bimanual visuomotor imitation.

Frontiers in neurorobotics·2026
Same journal

ST-HADP: Spatio-Temporal hierarchical attention diffusion policy for long-horizon generalizable bimanual visuomotor imitation.

Frontiers in neurorobotics·2026
Same journal

EQISP: efficient quantized image signal processing with multi-scale pyramid fusion for resource constrained embodied perception.

Frontiers in neurorobotics·2026
Same journal

Research on embodied agent multimodal perception and real-time path planning algorithms for complex unstructured environments.

Frontiers in neurorobotics·2026
Same journal

NL-YOLOv5: a model with a larger receptive field and the ability to globally acquire features.

Frontiers in neurorobotics·2026
See all related articles

Related Experiment Video

Updated: Sep 25, 2025

Visualization Method for Proprioceptive Drift on a 2D Plane Using Support Vector Machine
07:05

Visualization Method for Proprioceptive Drift on a 2D Plane Using Support Vector Machine

Published on: October 27, 2016

9.3K

Embodied Object Representation Learning and Recognition.

Toon Van de Maele1, Tim Verbelen1, Ozan Çatal1

  • 1IDLab, Department of Information Technology, Ghent University - imec, Ghent, Belgium.

Frontiers in Neurorobotics
|May 2, 2022
PubMed
Summary
This summary is machine-generated.

This study introduces an enactive embodied agent using Cortical Column Networks (CCNs) for object recognition. The system learns novel objects through active inference and improves classification by gathering evidence.

Keywords:
active inferencedeep learninggenerative modelingrepresentation learningrobotic perception

More Related Videos

Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation
06:53

Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation

Published on: March 1, 2017

13.4K
Author Spotlight: Addressing Technical and Subjective Challenges in Measuring Classroom Attention
06:37

Author Spotlight: Addressing Technical and Subjective Challenges in Measuring Classroom Attention

Published on: December 15, 2023

4.2K

Related Experiment Videos

Last Updated: Sep 25, 2025

Visualization Method for Proprioceptive Drift on a 2D Plane Using Support Vector Machine
07:05

Visualization Method for Proprioceptive Drift on a 2D Plane Using Support Vector Machine

Published on: October 27, 2016

9.3K
Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation
06:53

Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation

Published on: March 1, 2017

13.4K
Author Spotlight: Addressing Technical and Subjective Challenges in Measuring Classroom Attention
06:37

Author Spotlight: Addressing Technical and Subjective Challenges in Measuring Classroom Attention

Published on: December 15, 2023

4.2K

Area of Science:

  • Artificial Intelligence
  • Computational Neuroscience
  • Robotics

Background:

  • Current AI struggles with object recognition beyond trained datasets, unlike humans who learn through interaction.
  • Neuroscience suggests cortical columns build predictive models for object recognition within their reference frame.

Purpose of the Study:

  • To develop an enactive embodied agent capable of learning and recognizing novel objects through active interaction.
  • To implement a generative model inspired by cortical columns for object understanding.

Main Methods:

  • Utilized Cortical Column Networks (CCNs), a deep neural network for each object category, learning a generative model.
  • Employed active inference for model parameter optimization via variational free energy minimization.
  • Developed an ensemble of CCNs for object classification and instantiation of new CCNs for unknown objects.

Main Results:

  • Demonstrated improved classification accuracy with increased evidence gathering in a simulated environment.
  • Showcased the agent's ability to learn and recognize previously unseen objects.
  • Validated that active inference can guide agent actions towards preferred observations.

Conclusions:

  • The proposed enactive embodied agent effectively learns and recognizes objects, including novel ones, through active interaction and generative modeling.
  • The system's performance improves with experience, highlighting the benefits of active learning in AI.
  • Active inference provides a viable framework for intelligent agents to explore and understand their environment.