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Using Extended Reality in Flight Simulators: A Literature Review
Summary
Extended reality (XR) is emerging in pilot training, but academic use faces hardware limits. XR can supplement flight simulator training, offering cognitive benefits, though real-world skill transfer needs evaluation.
Area of Science:
- Aviation training and simulation technology
- Human-computer interaction in immersive environments
Background:
- Extended reality (XR) is increasingly adopted in the gaming industry and is emerging for pilot training in military and commercial aviation.
- The study reviews the application of XR in flight simulators, including its use in non-aviation disciplines for teaching and learning.
Purpose of the Study:
- To systematically review the literature on the use of extended reality in flight simulators using PRISMA methodology.
- To assess the current state and effectiveness of XR in aviation training and related fields.
Main Methods:
- A systematic quantitative literature review (SQLR) following PRISMA guidelines.
- Inclusion of 39 papers across academic, commercial, and military aviation, engineering, and medicine.
Main Results:
- XR is being integrated into commercial and military flight simulators.
- Academic adoption is hampered by hardware constraints, limiting empirical evidence of effectiveness.
- XR shows promise for supplementing traditional training and improving cognitive learning outcomes.
Conclusions:
- Extended reality can augment flight simulator training and classroom activities, yielding positive cognitive outcomes.
- Hardware limitations currently impede widespread academic implementation and empirical validation.
- Further research is needed to evaluate the transferability of skills learned in XR to real-world aviation scenarios.

