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[School-based alcohol prevention with virtual reality].

Christiane Stock1, Christina Prediger2, Robert Hrynyschyn2

  • 1Institut für Gesundheits- und Pflegewissenschaft, Charité - Universitätsmedizin Berlin, Corporate member of Freie Universität Berlin and Humboldt-Universität zu Berlin, Augustenburger Platz 1, 13353, Berlin, Deutschland. christiane.stock@charite.de.

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Virtual reality (VR) offers a safe environment for adolescents to practice coping with alcohol and peer pressure. Further research is needed to explore VR

Keywords:
AdolescentsAlcohol preventionE-health applicationPeer pressureVirtual simulation

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Area of Science:

  • Public Health
  • Adolescent Health
  • Digital Health

Background:

  • Adolescent alcohol consumption is a significant public health issue in Germany.
  • Preventive strategies must equip adolescents with skills to manage alcohol and peer pressure.
  • Interactive, gender-sensitive school programs and digital tools like virtual reality (VR) show promise for intervention.

Purpose of the Study:

  • To explore the potential of virtual reality (VR) for adolescent alcohol prevention in Germany.
  • To examine the challenges and opportunities of gender-sensitive VR design in prevention.
  • To identify the need for alternative evaluation methods for interactive VR interventions.

Main Methods:

  • Review of existing international VR alcohol prevention programs for adolescents.
  • Discussion of co-creation processes and published usability/effectiveness research.
  • Consideration of limitations in traditional evaluation methods (e.g., randomized controlled trials) for interactive formats.

Main Results:

  • Two international VR alcohol prevention programs for adolescents exist, developed with target group input.
  • Usability and subjective effectiveness of these programs have been documented.
  • Conventional evaluation methods have limitations for interactive VR interventions.

Conclusions:

  • VR presents a promising avenue for adolescent alcohol prevention by simulating risk situations safely.
  • Further research is essential to investigate VR's application in Germany, including tailored and gender-sensitive approaches.
  • Developing complementary evaluation methods is crucial for assessing the effectiveness of interactive VR programs.