Visualization, Self-Efficacy, and Locus of Control in a Virtual Reality Biofeedback Video Game for Anxiety

Joanneke Weerdmeester1, Marieke M J W van Rooij2, Isabela Granic3

  • 1Orthopedagogics: Family and Behaviour, Faculty of Social Sciences, Radboud University, Nijmegen, Netherlands.

Summary

This study explored biofeedback game designs for anxiety regulation. Mirroring breathing visualizations did not enhance anxiety reduction or self-efficacy compared to movement-based feedback alone.

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