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Published on: February 9, 2011
Moe-Phobia: Effect of Users' Gender on Perceived Sexuality and Likability Toward Manga-Like Virtual Agents
1Department of Robotics, Faculty of Robotics and Design, Osaka Institute of Technology, Osaka, Japan.
Abstract:
In Japan, many incidents regarding manga-like virtual agents have happened recently, in which critics have indicated that virtual agents used in public spaces are too sexual. Prior study defined this perception as "moe-phobia." In many cases, critics have pointed to agents' clothes. However, after verifying actual moe-phobia incidents, I hypothesize that these incidents are associated with not only the agents' clothes but also the situations in which they are used. I conducted an experiment with three factors and two levels to verify this hypothesis. The independent values were the agents' clothes, usage scenario, and the gender of the participants. The dependent values were the agents' trustworthiness, familiarity, likability, sexuality, and suitability as perceived by humans. I conducted the experiment with female and male groups and conducted a three-way ANOVA for each dependent value for each group. As a result, I observed a different tendency regarding the impression of the agents between female and male groups; however, both groups had the same tendency regarding the perceived suitability. The female and male participants judged the agents' suitability from not only their clothes but also the scenario.
Insights
Moe-phobia, the perception of virtual agents as too sexual, is influenced by both agent appearance and usage context, not just clothing. This study examined how virtual agent design and scenarios impact human perception across genders.
Area of Science:
- Human-Computer Interaction
- Virtual Agent Design
- Social Psychology
Background:
- Recent incidents in Japan highlighted concerns over overly sexualized manga-like virtual agents in public spaces.
- This perception has been termed 'moe-phobia,' with critics often focusing on agent attire.
Purpose of the Study:
- To investigate whether 'moe-phobia' is solely due to virtual agent clothing or also influenced by usage scenarios.
- To analyze the impact of agent appearance, scenario, and participant gender on perceptions of virtual agents.
Main Methods:
- An experiment was conducted with three factors (agent clothing, usage scenario, participant gender) at two levels each.
- Three-way ANOVA was used to analyze dependent variables: trustworthiness, familiarity, likability, sexuality, and suitability.
- Participants were divided into female and male groups for analysis.
Main Results:
- Gender differences were observed in the overall impression of virtual agents.
- Both female and male participants showed similar tendencies in judging agent suitability.
- Perceived suitability was influenced by both agent clothing and the usage scenario for all participants.
Conclusions:
- The perception of virtual agents, particularly concerning 'moe-phobia,' is a complex issue influenced by multiple factors beyond just appearance.
- Understanding the interplay between agent design, context, and user demographics is crucial for developing appropriate virtual agents for public use.
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