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Predicting human decision making in psychological tasks with recurrent neural networks
Baihan Lin1,2,3, Djallel Bouneffouf4, Guillermo Cecchi5
1Department of Systems Biology, Columbia University, New York, NY, United States of America.
This study introduces a novel recurrent neural network (RNN) approach using long short-term memory (LSTM) networks to predict human decision-making in games. The method shows superior performance in predicting action sequences in complex scenarios like the Iterated Prisoner's Dilemma and Iowa Gambling Task.
Area of Science:
- Cognitive Science
- Computational Neuroscience
- Artificial Intelligence
Background:
- Human decision-making involves complex cognitive processes (beliefs, intentions, theory of mind), making prediction challenging.
- Traditional time series methods are insufficient for capturing the nuances of human psychological mechanisms in action sequences.
- Predicting human behavior in interactive scenarios requires advanced modeling techniques.
Purpose of the Study:
- To develop and apply a recurrent neural network (RNN) architecture, specifically long short-term memory (LSTM) networks, for predicting human decision-making trajectories.
- To evaluate the efficacy of LSTM networks in modeling human actions within the Iterated Prisoner's Dilemma and Iowa Gambling Task.
- To explore potential interpretations of LSTM network weights related to performance differences in decision-making strategies.
Main Methods:
- Collation of human behavioral data from 8 published Iterated Prisoner's Dilemma studies (168,386 decisions) and 10 Iowa Gambling Task studies (617 trajectories).
- Post-processing of data into behavioral trajectories for training and testing LSTM-based prediction networks.
- Comparative analysis against state-of-the-art methods for prediction accuracy in single-agent and multi-agent scenarios.
Main Results:
- LSTM networks demonstrated a clear advantage over existing methods in predicting human decision-making trajectories in both the Iowa Gambling Task and Iterated Prisoner's Dilemma.
- The model successfully predicted action sequences in both single-agent (Iowa Gambling Task) and multi-agent (Iterated Prisoner's Dilemma) settings.
- Analysis revealed differences in LSTM network weight distributions between top and poor performers, suggesting insights into strategy adoption.
Conclusions:
- Recurrent neural networks, particularly LSTMs, offer a powerful tool for modeling and predicting complex human decision-making processes.
- The findings highlight the potential of computational approaches to uncover underlying psychological mechanisms influencing human behavior in strategic interactions.
- Further research into LSTM weight interpretations may provide deeper understanding of cognitive strategies and performance variations.
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