BIRAFFE2, a multimodal dataset for emotion-based personalization in rich affective game environments
Krzysztof Kutt1, Dominika Drążyk2, Laura Żuchowska3
1Jagiellonian Human-Centered Artificial Intelligence Laboratory (JAHCAI) and Institute of Applied Computer Science, Jagiellonian University, Kraków, Poland. krzysztof.kutt@uj.edu.pl.
Abstract:
Generic emotion prediction models based on physiological data developed in the field of affective computing apparently are not robust enough. To improve their effectiveness, one needs to personalize them to specific individuals and incorporate broader contextual information. To address the lack of relevant datasets, we propose the 2nd Study in Bio-Reactions and Faces for Emotion-based Personalization for AI Systems (BIRAFFE2) dataset. In addition to the classical procedure in the stimulus-appraisal paradigm, it also contains data from an affective gaming session in which a range of contextual data was collected from the game environment. This is complemented by accelerometer, ECG and EDA signals, participants' facial expression data, together with personality and game engagement questionnaires. The dataset was collected on 102 participants. Its potential usefulness is presented by validating the correctness of the contextual data and indicating the relationships between personality and participants' emotions and between personality and physiological signals.
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