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Updated: Sep 8, 2025

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation
Published on: March 8, 2018
Virtual Reality Training Using Nintendo Wii Games for Patients With Stroke: Randomized Controlled Trial
Naveed Anwar1,2, Hossein Karimi1, Ashfaq Ahmad1
1University Institute of Physical Therapy, University of Lahore, Lahore, Pakistan.
Virtual reality (VR) training significantly improved balance and upper extremity function in stroke survivors compared to traditional physical therapy. However, VR did not show superiority in enhancing upper limb sensation.
Area of Science:
- Neuroscience
- Rehabilitation Medicine
- Biomedical Engineering
Background:
- Stroke rehabilitation is crucial for recovery but conventional therapies can be arduous and costly.
- Virtual reality (VR) offers an engaging and effective environment for motor control and neural plasticity development.
- This study focuses on the impact of VR on upper limb sensorimotor function and balance in stroke survivors.
Purpose of the Study:
- To compare the efficacy of virtual reality (VR) training against routine physical therapy for improving balance and upper extremity sensorimotor function in stroke patients.
Main Methods:
- A single assessor-blinded randomized clinical trial involving 74 first-time chronic stroke patients.
- Participants were assigned to either a VR training group (n=37) or a routine physical therapy group (n=37) for 6 weeks.
- Outcomes were assessed using the Berg Balance Scale and Fugl-Meyer Assessment (upper extremity).
Main Results:
- A total of 68 patients completed the trial.
- Significant improvements were observed in the VR group for balance (Berg Balance Scale, P<.001) and upper extremity motor function and joint pain (Fugl-Meyer Assessment, P=.03 and P<.001, respectively).
- No significant difference was found in upper extremity sensation between the groups (P=.19).
Conclusions:
- Virtual reality (VR) training enhances balance and upper extremity function in stroke patients' daily lives.
- VR is a viable and potentially superior option for improving functional capabilities in stroke rehabilitation.
- VR training was not found to be more effective than conventional therapy for improving upper limb sensation.
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