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Capturing Sequences of Learners' Self-Regulatory Interactions With Instructional Material During Game-Based Learning
Daryn A Dever1, Mary Jean Amon1, Hana Vrzáková2
1School of Modeling, Simulation, and Training, University of Central Florida, Orlando, FL, United States.
Game-based learning environments (GBLEs) can enhance microbiology education. Students with more predictable interaction patterns and restricted agency in games showed greater learning gains, suggesting GBLEs can scaffold self-regulation.
Area of Science:
- Educational Technology
- Cognitive Science
- Game-Based Learning
Background:
- Game-based learning environments (GBLEs) offer interactive platforms for education.
- Understanding how learners interact with instructional materials within GBLEs is crucial for optimizing learning.
- The role of learner agency and interaction patterns in GBLEs requires further investigation.
Purpose of the Study:
- To investigate the relationship between learner agency, interaction patterns, and learning gains in a GBLE.
- To explore how different types of instructional materials and learner abilities influence engagement.
- To analyze learning dynamics using non-linear dynamical systems approaches within GBLEs.
Main Methods:
- 82 undergraduate students learned microbiology using the Crystal Island GBLE.
- Participants were assigned to full or partial agency conditions.
- Log-file and eye-tracking data were analyzed using hierarchical linear growth models and auto-recurrence quantification analysis (aRQA).
Main Results:
- Greater eye gaze dwell times and learning gains correlated with predictable interaction sequences.
- Participants with restricted agency and more recurrent action sequences demonstrated higher learning gains.
- Learner ability to distinguish relevant from irrelevant information impacted learning gains.
Conclusions:
- Predictable interaction sequences and restricted agency may enhance learning in GBLEs.
- GBLEs can be designed to scaffold self-regulation and optimize learning outcomes.
- Non-linear dynamical systems analysis provides insights into learning processes within game-based environments.
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