Capturing Sequences of Learners' Self-Regulatory Interactions With Instructional Material During Game-Based Learning

Daryn A Dever1, Mary Jean Amon1, Hana Vrzáková2

  • 1School of Modeling, Simulation, and Training, University of Central Florida, Orlando, FL, United States.

Summary

Game-based learning environments (GBLEs) can enhance microbiology education. Students with more predictable interaction patterns and restricted agency in games showed greater learning gains, suggesting GBLEs can scaffold self-regulation.