Adversarial Autoencoder and Multi-Armed Bandit for Dynamic Difficulty Adjustment in Immersive Virtual Reality for

Kenta Kamikokuryo1, Takumi Haga1, Gentiane Venture2

  • 1Department of Mechanical Systems Engineering, Tokyo University of Agriculture and Technology, Tokyo 184-0012, Japan.

Summary

This study introduces a deep learning tool for motor rehabilitation, using virtual reality hand movements to create a visual representation. This method helps track patient progress efficiently, aiding in faster therapy adjustments.

Related Concept Videos