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Related Concept Videos

Surveys02:16

Surveys

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Often, psychologists develop surveys as a means of gathering data. Surveys are lists of questions to be answered by research participants, and can be delivered as paper-and-pencil questionnaires, administered electronically, or conducted verbally. Generally, the survey itself can be completed in a short time, and the ease of administering a survey makes it easy to collect data from a large number of people.
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Data Collection II01:29

Data Collection II

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The nursing history captures and records the patient's health status, so that a care plan evolves to meet the patient's individual needs. The nursing health history is a part of the initial assessment. A comprehensive history covers all health dimensions and plays a significant role in the assessment process. A comprehensive history includes the patient's biographical information, reasons for seeking health care, expectations, present and past health history, medications, and...
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Data Collection by Survey01:07

Data Collection by Survey

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The systematic method of obtaining and analyzing accurate information of a population is called data collection. A survey is a standard method of data collection that involves collecting information from a target human population about their experience, opinion, or knowledge of a product, service, or process. The responses are recorded and interpreted. The most common survey examples are written questionnaires, face-to-face or telephonic conversations, focus groups, and electronic (e-mail or...
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Data Collection III01:05

Data Collection III

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The physical assessment examines the patient for objective data that defines the patient's condition, and aids in formulating the nursing care plan. The purpose of physical assessment is a health status appraisal, which includes identifying health problems, and establishing a database for nursing intervention.
The principles to begin the physical assessment include conducting a comprehensive or problem-related history in a quiet, well-lit room, emphasizing privacy and comfort for the...
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Data Collection I01:30

Data Collection I

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Data collection gathers information needed to make accurate judgments about a patient's present condition. During a health history interview, subjective data is collected from the patient, their caregivers, or family members, and objective data is collected through observations and physical assessment. Patients are the primary source of subjective data. Thus information gathered from patients through interviews, observations, and physical examination is primary data. Secondary sources of...
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Archival Research01:40

Archival Research

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Some researchers gain access to large amounts of data without interacting with a single research participant. Instead, they use existing records to answer various research questions. This type of research approach is known as archival research. Archival research relies on looking at past records or data sets to look for interesting patterns or relationships. For example, a researcher might access the academic records of all individuals who enrolled in college within the past ten years and...
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Measuring Engagement of Spectators of Social Digital Games
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Collecting Data from Senior Citizens Using Serious Games.

Maximilian Karthan1,2, Paul Romahn3, Rüdiger Pryss2

  • 1Institute DigiHealth, Neu-Ulm University of Applied Sciences, Neu-Ulm, Germany.

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This study introduces a mobile app using serious games to track dementia patient performance. This approach offers a fast, cost-effective method for evaluating treatment success through collected data.

Keywords:
Data CollectionSenior CitizensSerious GamesmHealth

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Area of Science:

  • Gerontology
  • Cognitive Science
  • Digital Health

Background:

  • Serious games show promise for training cognitive skills in dementia patients.
  • Current methods lack performance data collection during gameplay for treatment evaluation.
  • Existing cognitive training games do not analyze patient data in real-time.

Purpose of the Study:

  • To present a novel mobile application for collecting and analyzing patient performance data during serious game-based cognitive training.
  • To enable long-term evaluation of dementia treatment efficacy using objective performance metrics.
  • To provide a cost-effective and efficient tool for monitoring treatment success.

Main Methods:

  • Development of a prototypical mobile application integrating serious game principles.
  • Implementation of data collection mechanisms to capture patient performance metrics during gameplay.
  • Utilizing collected data for the long-term evaluation of cognitive treatment outcomes.

Main Results:

  • The application successfully collects and analyzes patient performance data from serious games.
  • The developed approach facilitates objective, long-term monitoring of treatment effectiveness.
  • The system provides a feasible method for tracking patient progress in cognitive training.

Conclusions:

  • The mobile application offers a new paradigm for evaluating dementia treatment through data-driven insights.
  • This approach promises to be a fast, inexpensive, and effective way to monitor treatment success.
  • Further research can validate this tool for widespread clinical use in dementia care.