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Author Spotlight: Insights into the Analysis of Human Interaction with 3D Virtual Objects
Published on: October 18, 2024
Virtual object sizes for efficient and convenient mid-air manipulation
Myoung Gon Kim1, JiSeok Ryu1, Jaemin Son1
1Department of Computer Science and Engineering, Korea University, Seoul, South Korea.
Abstract:
It has been taken for granted that the sizes of virtual objects affect the efficiency and convenience of mid-air manipulation in immersive virtual environments. If a virtual object is too small or too large, for example, manipulating it becomes a difficult task. Nevertheless, the virtual object sizes that are optimal and convenient have rarely been studied. In this paper, we select a virtual object with many distinct geometric features and conduct user studies via docking tasks. Through the user studies, the optimal and convenient sizes for mid-air manipulation are estimated. In order to verify the results, a proxy-based manipulation method is designed and implemented, where the proxy is created with the estimated optimal size. The test based on the method shows that the optimal-size proxy enables users to manipulate efficiently virtual objects and the estimated range of convenient sizes is also preferred by the users.
Supplementary Information:
The online version contains supplementary material available at 10.1007/s00371-022-02555-6.
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