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Related Experiment Video

Updated: Sep 5, 2025

The Collective Trust Game: An Online Group Adaptation of the Trust Game Based on the HoneyComb Paradigm
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Learning Information Ethical Decision Making With a Simulation Game.

Weijane Lin1, Jui-Ying Wang2, Hsiu-Ping Yueh3,4

  • 1Department of Library and Information Science, National Taiwan University, Taipei, Taiwan.

Frontiers in Psychology
|July 11, 2022
PubMed
Summary
This summary is machine-generated.

Serious games effectively teach information ethics. Playing a simulation game significantly improved college students' knowledge and decision-making skills regarding privacy, accuracy, property, and accessibility in informatics.

Keywords:
ethical decision makinginformation ethicsinformation literacyserious game designsimulation game

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Area of Science:

  • Computer Science Education
  • Information Ethics
  • Serious Game Design

Background:

  • Information ethics education presents challenges due to complex decision-making and conflicting desires.
  • Traditional curricula may not adequately address the nuanced nature of ethical dilemmas in informatics.

Purpose of the Study:

  • To illustrate the design process of a situated serious game for information ethics learning.
  • To evaluate the effectiveness of a serious game in enhancing ethical knowledge and judgment among pre-service informaticists.

Main Methods:

  • Development of a simulation game with four mission scenarios (privacy, accuracy, property, accessibility).
  • Participants: 40 college students in information and computer science.
  • Analysis of game experiences, decision-making processes, and behavioral features (paths, time, material access).

Main Results:

  • Significant improvement in participants' information ethics knowledge post-gameplay.
  • Qualitative analysis indicated enhanced understanding, analysis, synthesis, and evaluation of ethical issues.
  • Game design supported improved judgment in complex ethical scenarios.

Conclusions:

  • Situated serious games offer an effective pedagogical approach for information ethics education.
  • The developed game serves as a valuable tool for improving ethical reasoning in future informaticists.
  • Findings inform curriculum development and instructional strategies in information ethics.