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Game design: Re-imagining learning and teaching leadership through active gameplay
Mariana J Lebrón1, Joe Lasley2
1Department of Management, Towson University, Towson, Maryland, USA.
New Directions for Student Leadership
|July 13, 2022
Summary
Creating games offers significant learning potential for leadership students. This study explores game development as an educational activity, enhancing skills through interactive and cooperative gaming experiences.
Area of Science:
- Educational Psychology
- Game Design and Development
- Leadership Studies
Background:
- Game-based learning is recognized as a cyclical process involving motivation, action, and feedback.
- The creation of games itself presents a unique learning opportunity.
- Integrating practical application with theoretical knowledge is crucial for effective leadership education.
Purpose of the Study:
- To explore the potential of game creation as a pedagogical tool in leadership education.
- To demonstrate how game-learned skills and knowledge can be applied to leadership theory.
- To investigate the effectiveness of both interacting with and creating gaming environments for student learning.
Main Methods:
- Leadership students engaged with pre-designed gaming environments.
- Students subsequently participated in creating their own cooperative gaming worlds.
- The study focused on the iterative process of game design and its learning outcomes.
Main Results:
- The process of creating games fostered a playful and rich learning environment.
- Students demonstrated a confluence of game-learned skills and leadership theory through their creations.
- Cooperative game world creation facilitated practical application of learned concepts.
Conclusions:
- Game creation is a valuable learning activity that complements game-based learning.
- Leadership students can effectively integrate theoretical knowledge with practical skills through game development.
- Designing cooperative gaming worlds enhances the learning experience and skill development for leadership students.
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