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Construction of Teaching Mode of Film and TV Art in Institution of Higher Learning Using Virtual Simulation
1College of Communication Science and Art, Chengdu University of Technology, Chengdu 610059, China.
Abstract:
The modernization of education necessitates the enhancement of instructional quality. This paper begins with a basic overview of the current state of film and television art education and then goes on to examine the current state of film and television art education and develop a virtual simulation-based teaching mode for film and television art. This paper develops an instructional quality evaluation model to assess the feasibility of this teaching mode. In this model, GA is used to optimize BPNN's initial weights and thresholds, reducing the time it takes BPNN to find the weights and thresholds that satisfy the training termination conditions. Improve BPNN's prediction accuracy and convergence speed in relation to instructional quality evaluation results. The evaluation accuracy of this algorithm can reach 94.31 percent, which is 6.35 percent higher than other methods. Furthermore, the use of virtual simulation technology in the teaching of film and television art in higher education institutions can have a significant impact and have far-reaching research implications. The findings of this study can be used to improve the teaching of film and television art in institutions of higher learning.
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