You might also read
Related Articles
Articles linked to this work by shared authors, journal, and citation graph.
You might also read
Articles linked to this work by shared authors, journal, and citation graph.
Updated: Sep 4, 2025

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
Published on: December 16, 2010
Victoria Bonefont1, Burton Carbino1, Rana Zakerzadeh1
1Department of Engineering, Rangos School of Health Sciences, Duquesne University, Pittsburgh, PA USA.
This study explores using gamification in biomedical engineering (BME) education to reduce student test anxiety and improve academic self-perception. Findings suggest game-based assessments offer a promising alternative to traditional exams, with students cautiously optimistic about their benefits.
Area of Science:
Background:
Purpose of the Study:
Main Methods:
Main Results:
Conclusions: