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Updated: Sep 3, 2025

The HoneyComb Paradigm for Research on Collective Human Behavior
Published on: January 19, 2019
A Mean-Field Game Control for Large-Scale Swarm Formation Flight in Dense Environments
Guofang Wang1,2,3, Wang Yao2,4, Xiao Zhang1,2,3
1School of Mathematical Sciences, Beihang University, Beijing 100191, China.
Abstract:
As an important part of cyberphysical systems (CPSs), multiple aerial drone systems are widely used in various scenarios, and research scenarios are becoming increasingly complex. However, planning strategies for the formation flying of aerial swarms in dense environments typically lack the capability of large-scale breakthrough because the amount of communication and computation required for swarm control grows exponentially with scale. To address this deficiency, we present a mean-field game (MFG) control-based method that ensures collision-free trajectory generation for the formation flight of a large-scale swarm. In this paper, two types of differentiable mean-field terms are proposed to quantify the overall similarity distance between large-scale 3-D formations and the potential energy value of dense 3-D obstacles, respectively. We then formulate these two terms into a mean-field game control framework, which minimizes energy cost, formation similarity error, and collision penalty under the dynamical constraints, so as to achieve spatiotemporal planning for the desired trajectory. The classical task of a distributed large-scale aerial swarm system is simulated by numerical examples, and the feasibility and effectiveness of our method are verified and analyzed. The comparison with baseline methods shows the advanced nature of our method.
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