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Designing and Implementing the MySusCof App-A Mobile App to Support Food Waste Reduction
Rainer Haas1, Hakan Aşan2, Onur Doğan3
1Department of Economic and Social Sciences, Institute of Marketing & Innovation, University of Natural Resources and Life Sciences, Vienna, Austria.
Foods (Basel, Switzerland)
|July 27, 2022
Summary
Mobile apps like MySusCof can help reduce consumer food waste by incorporating engaging gamification and functional features. This approach supports sustainable consumption and Sustainable Development Goal 12.3.
Area of Science:
- Environmental Science
- Behavioral Science
- Human-Computer Interaction
Background:
- Consumers contribute significantly to food waste, impacting Sustainable Development Goals (SDGs), particularly SDG 12.3.
- Behavioral change in adults is key to preventing food waste.
- Mobile applications offer a promising avenue for promoting sustainable food consumption behaviors.
Purpose of the Study:
- To describe the development of the MySusCof mobile application.
- To evaluate the perceived quality and user engagement of MySusCof for reducing consumer food waste.
Main Methods:
- The study involved two phases: application development and user evaluation.
- The user evaluation utilized the usability of Mobile Applications Rating Scale (uMARS) to collect consumer data.
- Qualitative feedback was gathered to understand user experience and perceived impact.
Main Results:
- Gamification elements, including hedonic and social components, are crucial for user engagement.
- Functional aspects of the app significantly contribute to perceived impact and user experience.
- Qualitative data confirmed the app's potential for driving behavior change towards sustainable food consumption.
Conclusions:
- Mobile apps can effectively influence consumer behavior to reduce food waste.
- Future app development should prioritize gamification and functional design for maximum impact.
- This study provides a framework for developing effective mobile interventions for sustainable consumption.
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