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Related Concept Videos

Relative Motion Analysis using Rotating Axes01:25

Relative Motion Analysis using Rotating Axes

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Consider a component AB undergoing a linear motion. Along with a linear motion, point B also rotates around point A. To comprehend this complex movement, position vectors for both points A and B are established using a stationary reference frame.
However, to express the relative position of point B relative to point A, an additional frame of reference, denoted as x'y', is necessary. This additional frame not only translates but also rotates relative to the fixed frame, making it...
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Unsupervised High-Resolution Portrait Gaze Correction and Animation.

Jichao Zhang, Jingjing Chen, Hao Tang

    IEEE Transactions on Image Processing : a Publication of the IEEE Signal Processing Society
    |July 27, 2022
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    Summary
    This summary is machine-generated.

    This study introduces an unsupervised method for gaze correction and animation in portrait images, eliminating the need for gaze angle and head pose annotations. The approach enhances realism in unconstrained, high-resolution face images.

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    Area of Science:

    • Computer Vision
    • Artificial Intelligence
    • Image Processing

    Background:

    • Gaze correction methods typically require precise gaze and head pose annotations.
    • Unsupervised solutions for gaze correction in high-resolution, unconstrained images remain challenging due to annotation difficulties.

    Purpose of the Study:

    • To propose an unsupervised method for gaze correction and animation in high-resolution portrait images.
    • To develop a system that does not require gaze angle and head pose annotations for training.

    Main Methods:

    • Creation of two new portrait datasets: CelebGaze (256x256) and CelebHQGaze (512x512).
    • Formulation of gaze correction as an image inpainting problem using a Gaze Correction Module (GCM) and Gaze Animation Module (GAM).
    • Proposal of an unsupervised 'Synthesis-As-Training' strategy and a Coarse-to-Fine Module (CFM) to reduce computational costs.

    Main Results:

    • The method effectively performs gaze correction and animation on low and high-resolution face datasets.
    • Demonstrated superiority over existing state-of-the-art methods in unconstrained, in-the-wild scenarios.
    • Successful gaze animation achieved through semantic interpolation in a learned latent space.

    Conclusions:

    • The proposed unsupervised method offers an effective solution for gaze correction and animation without manual annotations.
    • The integration of GCM, GAM, and CFM optimizes performance and efficiency for real-world applications.
    • This work advances the field of facial image manipulation, particularly for unconstrained, high-resolution portraits.