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Communication Skills Training Using Remote Augmented Reality Medical Simulation: a Feasibility and Acceptability
Olivia Hess1, Jimmy Qian1, Janine Bruce1,2
1Department of Anesthesiology, Perioperative, and Pain Medicine, Stanford University School of Medicine, 300 Pasteur Way, H3580, MC 5640, Stanford, 94304 CA USA.
Medical Science Educator
|August 15, 2022
Summary
Multiplayer augmented reality (AR) simulators offer a promising method for remote medical training. Students found the CHARM simulator acceptable for learning communication skills during crises, despite some initial technical challenges.
Area of Science:
- Medical Education Technology
- Human-Computer Interaction
- Simulation-Based Learning
Background:
- Augmented reality (AR) presents a novel approach for clinical teaching, especially in remote learning environments.
- The Chariot Augmented Reality Medical (CHARM) simulator combines real-time communication with a holographic patient for immersive training.
- Assessing the acceptability and feasibility of new educational technologies is crucial for their successful integration into medical curricula.
Purpose of the Study:
- To evaluate medical and physician assistant students' feedback on the CHARM simulator.
- To analyze the acceptability and feasibility of using AR for remote clinical skills education.
- To identify areas for improvement in AR-based medical training.
Main Methods:
- An Advanced Cardiovascular Life Support (ACLS) scenario was developed using the CHARM simulator.
- Preclinical medical and physician assistant students participated in remote, synchronous AR simulations.
- Qualitative data were collected through structured focus groups and analyzed using thematic analysis.
Main Results:
- Four key domains of trainee experience were identified: satisfaction, engagement, technology learning curve, and improvement opportunities.
- Students reported high satisfaction and engagement with the simulator for communication skills training.
- Initial technical difficulties were noted, highlighting a learning curve associated with the AR technology.
Conclusions:
- Multiplayer AR technology is a feasible and promising tool for remote medical education.
- The CHARM simulator effectively facilitates the teaching of communication skills in critical care scenarios.
- Further development can address technical challenges to enhance the AR learning experience.

