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Crowdsourcing-Based Indoor Semantic Map Construction and Localization Using Graph Optimization
Chao Li1, Wennan Chai2, Xiaohui Yang3
1College of Automation and Electronic Engineering, Qingdao University of Science and Technology, Qingdao 266061, China.
Abstract:
The advancement of smartphones with multiple built-in sensors facilitates the development of crowdsourcing-based indoor map construction and localization. This paper proposes a crowdsourcing-based indoor semantic map construction and localization method using graph optimization. Using waypoints, semantic landmarks, and Wi-Fi landmarks as nodes and the relevance between waypoints and landmarks (i.e., waypoint-waypoint, waypoint-semantic, waypoint-Wi-Fi, semantic-semantic, and Wi-Fi-Wi-Fi) as edges, the optimization graph is constructed. Initializing the venue map is the single-track semantic map with the highest quality, as determined by a proposed map quality evaluation function. The aligned venue and candidate maps are optimized while satisfying the constraints, with the candidate map exhibiting the highest degree of similarity to the venue map. The lightweight venue map is then updated in terms of waypoint and landmark attributes, as well as the relationship between waypoints and landmarks. To determine a pedestrian's location on a venue map, similarities between a local map and a venue map are evaluated. Experiments conducted in an office building and shopping mall scenes demonstrate that crowdsourcing-based venue maps are superior to single-track semantic maps. Additionally, the landmark matching-based localization method can achieve a mean localization error of less than 0.5 m on the venue map, compared to 0.6 m in a single-track semantic map.
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