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Moving robotics competitions virtual: The case study of RoboCupJunior Soccer Simulation (SoccerSim)
Felipe N Martins1, Adrián Matejov2, Marek Šuppa2
1Sensors and Smart Systems Group-Research Centre Biobased Economy/Institute of Engineering, Hanze University of Applied Sciences, Groningen, Netherlands.
RoboCupJunior Soccer developed SoccerSim, an open-source simulation environment, to enable high school students to participate in robotics competitions during the COVID-19 pandemic. This accessible platform lowers entry barriers and expands global participation in autonomous robot soccer challenges.
Area of Science:
- Robotics and Artificial Intelligence
- Educational Technology
- Competitive Robotics
Background:
- The RoboCupJunior Soccer competition challenges high school students to build and program autonomous soccer robots.
- The COVID-19 pandemic restricted physical gatherings, hindering traditional hands-on robotics competitions.
- Existing simulation environments were often too complex for high school students.
Purpose of the Study:
- To develop an accessible simulated environment for RoboCupJunior Soccer.
- To enable continued participation in robotics competitions despite pandemic-related restrictions.
- To provide an affordable and stable platform for high school robotics education.
Main Methods:
- Development of SoccerSim, a simulated environment based on the Webots open-source robotics simulator.
- Involving student participation in the development process.
- Utilizing SoccerSim for a Demo competition and RoboCupJunior Worldwide 2021.
Main Results:
- SoccerSim successfully supported over 60 teams from 20+ countries in RoboCupJunior Worldwide 2021.
- The simulation provided a stable and affordable alternative to physical robotics platforms.
- SoccerSim significantly lowered the barrier to entry, attracting new participants.
Conclusions:
- SoccerSim effectively enabled participation in RoboCupJunior Soccer during the pandemic.
- The open-source simulation environment democratizes access to competitive robotics for high school students.
- The project's success highlights the potential of accessible simulation tools for STEM education.
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