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Updated: Aug 30, 2025

Stereoacuity Improvement using Random-Dot Video Games
Published on: January 14, 2020
Explaining and teaching acoustics through comics, interactive web pages, and video games
1Matelys, 7 rue des Maraichers, 69 120 Vaulx-en-Velin, France.
Abstract:
Comics and manga have long been seen as childish literature, even if sometimes referred to as an art. Webpages discussing matters like Mathematics or Science are usually considered popularized content and not as tools with which research can be built. Arcade video games are often not considered serious games that can be used for learning or team building purposes. In this work, we present examples of comics, interactive web pages, and arcade video games that can be used to learn the basics of vibro-acoustics or to focus on more specific topics such as the acoustics of porous media. The reader can experience most of these visual narrative examples following the provided links. An objective of this collection is to make them better known and to stimulate further initiatives on these topics in acoustics education. To this effect, recommendations from various use cases of these visual narratives for different levels of education are also given.
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