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Hyper-Activity Books and Serious Games: How to Promote Experiential Learning beyond Distance
Michela Ponticorvo1, Elena Dell'Aquila1, Raffaele Di Fuccio2
1Natural and Artificial Cognition Laboratory Orazio Miglino, Department of Humanistic Studies, University of Naples Federico II, 80133 Naples, Italy.
Abstract:
The COVID-19 pandemic has accelerated the adoption of digital tools for learning. Experiential learning, a crucial process in the educational pathway, can also be promoted at a distance. This paper describes HAB, hyper-activity books and serious games (SG) as methodologies to be used for assessment and training that overcome physical distancing due to COVID-19 in learning. We introduce some examples of these methodologies. The experiences and results represent a pool of resources for experiential learning in everyday educational practice and not merely for responding to emergencies caused by pandemics.
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