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Youth screen use in the ABCD® study.

K S Bagot1, R L Tomko2, A T Marshall3

  • 1Department of Psychiatry, Icahn School of Medicine at Mount Sinai, New York, NY, USA.

Developmental Cognitive Neuroscience
|September 9, 2022
PubMed
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This summary is machine-generated.

Adolescent screen time, including social media and video games, increases with age. Boys and girls show distinct patterns in usage and problematic behavior scores, with Black youth reporting higher scores.

Area of Science:

  • Neuroscience and developmental psychology
  • Behavioral science
  • Public health

Background:

  • Adolescent screen usage is widespread and impacts development.
  • Longitudinal data on screen time and problematic behaviors are crucial for understanding these impacts.
  • The Adolescent Brain Cognitive Development (ABCD) Study provides a unique dataset for this research.

Purpose of the Study:

  • To describe the development of screen usage questionnaires in the ABCD Study.
  • To analyze longitudinal changes in adolescent screen usage.
  • To examine psychometric properties of social media and video game addiction scales and demographic differences in usage.

Main Methods:

  • Development and psychometric analysis of screen usage questionnaires (SMAQ, VGAQ) in nearly 12,000 children (ages 9-10 at baseline).
Keywords:
ABCDChildrenScreen usageSelf-report

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  • Longitudinal analysis of screen usage data from baseline to year 2.
  • Comparison of usage patterns and addiction scores across sex and racial/ethnic groups.
  • Main Results:

    • Video gaming and social media use increased significantly from ages 9/10 to 11/12.
    • Girls reported higher social media use and addiction scores; boys reported higher video game use and addiction scores.
    • Black youth showed significantly higher scores on both social media and video game addiction questionnaires compared to other groups.

    Conclusions:

    • Screen usage patterns differ significantly by sex and race/ethnicity.
    • It is essential to differentiate between screen modalities (social media vs. video games) rather than focusing solely on total screen time.
    • The ABCD Study data are valuable for investigating adolescent screen usage changes and associated behaviors.