Effect of an augmented reality active video game for gait training in children with cerebral palsy following

Anne-Laure Guinet1,2,3, Michel Bams3, Sandrine Payan-Terral3

  • 1Pôle Recherche & Innovation, Fondation Ellen Poidatz, Saint Fargeau Ponthierry, France anne-laure.guinet@fondationpoidatz.com.

BMJ Open
|October 10, 2022
PubMed
Abstract

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