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When It Comes to Screen Golf and Baseball, What Do Participants Think?
Bo-Hyun Seong1, Chang-Yu Hong2
1Chungbuk Research Institute, Cheongju-si 28517, Chungcheongbuk-do, Korea.
International Journal of Environmental Research and Public Health
|October 27, 2022
Summary
Virtual reality sports like screen golf and baseball are popular in urban Korea. Perceived usefulness, particularly for skill improvement, is key to driving participation in these engaging virtual sports.
Area of Science:
- Sports Science
- Human-Computer Interaction
- Sociology
Background:
- Screen golf and baseball are popular virtual sports in Korean urban society.
- The underlying reasons for their attractiveness and participation drivers remain underexplored.
Approach:
- The study employed the Technology Acceptance Model (TAM) to analyze participation drivers.
- Structural Equation Modeling (SEM) was used to test hypotheses with data from 400 online survey responses.
Key Points:
- Perceived usefulness emerged as the most significant factor influencing participation in virtual reality sports.
- Perceived ease of use and personal attitude also showed relationships with participation intention.
Conclusions:
- The popularization of virtual reality sports hinges on developing applications that offer tangible benefits.
- Focusing on practical utility, such as athletic skill enhancement and posture correction, is crucial for future virtual sports development.
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