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Development of an Audio-based Virtual Gaming Environment to Assist with Navigation Skills in the Blind
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Accessible Tutoring Platform Using Audio-Tactile Graphics Adapted for Visually Impaired People.

Michał Maćkowski1, Piotr Brzoza1

  • 1Department of Distributed Systems and Informatic Devices, Silesian University of Technology, 44-100 Gliwice, Poland.

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|November 26, 2022
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Summary

This study introduces an accessible tutoring platform using audio-tactile graphics for blind students. The platform enhances learning, recognition, and memory of graphical information, improving educational outcomes.

Keywords:
assistive technologyaudio-tactile graphicseducationmultimodal interfacespeople with blindnesstouch interfacetutoring system

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Area of Science:

  • Assistive Technology
  • Educational Psychology
  • Human-Computer Interaction

Background:

  • Graphical information access is a significant challenge for individuals with blindness.
  • Existing alternative formats for graphical information often have limitations or are ineffective.
  • Advancements in mobile devices and touch sensors offer new possibilities for accessible tools.

Purpose of the Study:

  • To investigate the impact of an accessible tutoring platform on learning graphical information for blind students.
  • To evaluate the effectiveness of audio-tactile graphics as an alternative presentation method.
  • To assess improvements in memorization, recognition, and overall learning for visually impaired learners.

Main Methods:

  • Development of an accessible tutoring platform utilizing audio-tactile graphics.
  • Quantitative and qualitative verification of the platform's effectiveness with blind students.
  • Utilizing prepared mathematics learning materials for primary and secondary school students.
  • Employing auto-selected exercises with adapted audio descriptions for knowledge verification.

Main Results:

  • The developed accessible tutoring platform positively influences learning effectiveness for blind students.
  • Audio-tactile graphics demonstrated effectiveness in presenting graphical information.
  • The method of knowledge verification and adaptive exercises improved learning outcomes.
  • Both quantitative and qualitative data supported the platform's efficacy.

Conclusions:

  • The accessible tutoring platform offers a viable solution for graphical information access for the blind.
  • Audio-tactile graphics combined with adaptive learning strategies enhance educational experiences.
  • The study validates the effectiveness of technology-aided instruction for visually impaired students in mathematics.