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ANARI: A 3-D Rendering API Standard
John E Stone1, Kevin S Griffin2, Jefferson Amstutz2
1University of Illinois at Urbana-Champaign, Urbana, IL, 61801, USA.
Computing in Science & Engineering
|December 5, 2022
Summary
The new ANARI API simplifies 3-D rendering for visualization applications. It offers access to advanced rendering techniques across hardware, reducing development costs and complexity.
Area of Science:
- Computer Graphics
- Software Engineering
Background:
- Historically, visualization applications embedded custom renderers, increasing development costs.
- Advancements in hardware and rendering algorithms have made custom renderer maintenance complex and expensive.
- This complexity creates a barrier for applications to adopt the latest rendering technologies.
Purpose of the Study:
- Introduce the Application Native Rendering Interface (ANARI) API.
- Address the challenges of rising costs and complexity in visualization renderer development.
- Enable visualization applications to leverage state-of-the-art rendering capabilities.
Main Methods:
- ANARI provides a high-level, visualization-oriented API.
- It abstracts low-level rendering algorithms and hardware acceleration.
- Offers efficient access to diverse ANARI implementations.
Main Results:
- ANARI enables visualization applications to utilize advanced rendering techniques.
- It supports state-of-the-art rendering across diverse hardware platforms and engines.
- Reduces the effort and cost associated with renderer development.
Conclusions:
- ANARI simplifies access to advanced 3-D rendering for visualization applications.
- It lowers barriers to adopting new rendering methods and hardware.
- Facilitates the integration of cutting-edge visualization capabilities.
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